Version 0.50.00

  • DynDOLOD-BETA-README.txt - updated for new LODGen.exe 0.6 and newly added functions to TES5Edit
  • DynDOLOD Worlds.pas - hide no longer needed LODGen options by default, set advanced=1 in DynDOLOD.ini to show
  • DynDOLOD Worlds.pas - changed output path behavior: instead of full path, meshes\terrain\[worldspace]\objects will be appended to it
  • DynDOLOD Worlds.pas - added support for using LOD meshes found in BSAs without the need to unpack. Load order applies. Loose files win.
  • DynDOLOD Worlds.pas - enabled ash material
  • DynDOLOD Worlds.pas - added override of STAT records and set VWD flag so their full models do not overlap LOD models outside active cells
  • DynDOLOD Worlds.pas - added BSA resource list to export file for LODGen.exe for LOD nifs and terrain btr files
  • DynDOLOD Worlds.pas - moved remaining functions from LODGen.pas to lib\lodgenalt.pas
  • DynDOLOD Worlds.pas - added cache for mesh files found in BSA and data folder
  • DynDOLOD Worlds.pas - added CreateAtlas() to create.pas
  • DynDOLOD Worlds.pas/Papyrus Scripts - Changed how masters are added - only masters of directly linked forms are added. No masters for forms "linked" by mod name and form id in the json files
  • DynDOLOD_Manual.html - updated manual for new TES5Edit Generate LOD options, especially LODGen for trees and splitting tree atlas
  • DynDOLOD_Manual.html - added and updated compatibility information for several mods
  • Meshes/Textures - changed mesh files to use single lod textures for automatic atlas creation
  • Meshes/Textures - added new and updated LOD meshes/textures for better compatibility with mod