Changelog

Version 3.00 Alpha 180

  • TexGenx64.exe - fixed a Cannot create file error

Version 3.00 Alpha 179

  • DynDOLODx64.exe - fixed sometimes spending a long time testing for manual statics config files
  • DynDOLODx64.exe - added support for pbr texture replacements
  • TexGenx64.exe/DynDOLODx64.exe - added support for signed BC1, BC2, BC3
  • TexGenx64.exe/DynDOLODx64.exe - fixed not properly converting signed textures
  • TexGenx64.exe - automatically created pbr versions of stitched and rendered object LOD textures if pbr texture versions exists

Version 3.00 Alpha 178

  • Removed x86 version
  • DynDOLODx64.exe - added feature for MATO to LOD filename identifier
  • LODGenx64.exe - fixed sometimes not reading terrain LOD meshes from output folder for object LOD generation
  • DynDOLOD Resources SE - added meshes for better compatibility

Version 3.00 Alpha 177

  • TexGen.exe/DynDOLOD.exe - fixed not reading [pluginname].ini

Version 3.00 Alpha 176

  • DynDOLOD.exe - fixed sometimes trying to copy a record into wrong plugin

Version 3.00 Alpha 175

  • TexGen.exe - fixed wrong output path for rendered billboards

Version 3.00 Alpha 174

  • DynDOLOD.exe - added a Check button to Mesh Mask / Reference Rules edit window
  • DynDOLOD.exe - improved Editor ID of replaced and disabled references
  • DynDOLOD.exe - keep and update MODT - Model Information
  • TexGen.exe - fixed a rare potential race condition
  • LODGen.exe - fixed sometimes generating black vertex colors
  • LODGen.exe - improved reading of older NIF version

Version 3.00 Alpha 173

  • TexGen.exe - fixed an item not found error
  • DynDOLOD DLL NG and Scripts - fixed sometimes not restoring LOD distance settings
  • DynDOLOD DLL NG and Scripts - improved timings for LOD bug fixes
  • DynDOLOD DLL NG and Scripts - added DynDOLOD SkyUI MCM NG settings for NearGrid and FarGrid
  • DynDOLOD DLL NG and Scripts - added DynDOLOD SkyUI MCM NG setting for dragon distance (experimental)
  • DynDOLOD DLL NG and Scripts - added FOMod installer
  • DynDOLOD DLL NG and Scripts - do not reset references while they are still being loaded
  • DynDOLOD Resources SE - added/updated meshes/textures for better compatibility

Version 3.00 Alpha 171

  • DynDOLOD.exe - fixed not using case sensitive filename order for season and swap INIs
  • DynDOLOD.exe - fixed case of creating unresolved large references
  • DynDOLOD Resources SE - added/updated meshes/textures for better compatibility

Version 3.00 Alpha 170

  • DynDOLOD.exe - keep original alpha channel after blending onto average background color
  • DynDOLOD.exe - do not apply patch if record is "deleted"
  • DynDOLOD.exe - fixed sometimes not using dynamic LOD model
  • DynDOLOD.exe - fixed an access violation while converting enabled references
  • DynDOLOD.exe - fixed not exporting LargeRef flag in CreateMod mode
  • TexGen.exe - fixed an integer overflow error
  • TexGen.exe - added FO4NG BSA support

Version 3.00 Alpha 169

  • DynDOLOD.exe/DynDOLOD Resources SE - fixed packaging error
  • DynDOLOD DLL NG and Scripts - do not reset currently disabled persistent large references
  • DynDOLOD DLL NG and Scripts - compile with current commonlibsse-ng
  • DynDOLOD DLL NG and Scripts - include pdb
  • DynDOLOD DLL NG and Scripts - work around issue with registering for MenuOpenCloseEvent and other old DLL plugin
  • DynDOLOD DLL NG and Scripts - restore states of persistent large references when entering interiors
  • DynDOLOD DLL NG and Scripts - fixed registering for PositionPlayerEvent in Skyrim VR
  • DynDOLOD DLL NG and Scripts - register main events only if world data was loaded successfully and a game is started or loaded
  • DynDOLOD DLL NG and Scripts - fixed not activating if game is started from a mod
  • DynDOLOD DLL NG and Scripts - fixed sometimes not updating all persistent large references
  • DynDOLOD DLL NG and Scripts - fixed registering for PlayerDeathEvent in Skyrim VR
  • DynDOLOD DLL NG and Scripts - improved stability of large reference bugs workarounds
  • DynDOLOD DLL NG and Scripts - improved start-up checks and initialization
  • DynDOLOD DLL NG and Scripts - fixed sometimes not fixing object LOD not unloading bug after fast travel
  • DynDOLOD DLL Papyrus Scripts - improved switching of NeverFadeLOD/NeverFadeFull dynamic LOD objects
  • DynDOLOD Patches - updated patches for papyrus scripts for changed internal names reported to SKSE

Version 3.00 Alpha 168

  • DynDOLOD.exe - fixed sometimes wrongly falling back to old method for texture sets
  • DynDOLOD.exe - fixed an out of range error
  • DynDOLOD.exe - fixed sometimes not having a CRC32 for a texture when generating texture atlas
  • DynDOLOD.exe - updated/added rules for better compatibility
  • TexGen.exe - fixed sometimes having a black texture after generating missing mipmaps
  • TexGen.exe - fixed not always detecting all NIFs in ..\Data\DynDOLOD\Render\ folder
  • LODGen.exe - added detection of NoAtlas in shape name to skip converting texture to atlas texture
  • DynDOLOD Resources SE - added/updated meshes/textures for better compatibility

Version 3.00 Alpha 167

  • LODGen.exe - fixed an issue with too high memory usage
  • DynDOLOD DLL NG and Scripts - fixed a crash in a function for backwards compatibility
  • DynDOLOD DLL NG and Scripts - fixed not always resetting converted neverfades
  • DynDOLOD DLL NG and Scripts - optimized resetting large number of converted neverfades
  • DynDOLOD DLL NG and Scripts - do not try to reset references that have the No Respawn flag set

Version 3.00 Alpha 165

  • TexGen.exe/DynDOLOD.exe - added a missing lock leave
  • TexGen.exe/DynDOLOD.exe - added some themes

Version 3.00 Alpha 164

  • DynDOLOD.exe - fixed an item not found error

Version 3.00 Alpha 163

  • DynDOLOD.exe - fixed a race condition
  • DynDOLOD.exe - better alpha blending for black backgrounds

Version 3.00 Alpha 162

  • DynDOLOD.exe - fixed sometimes not adding large reference data to DynDOLOD.esm

Version 3.00 Alpha 161

  • DynDOLOD.exe - fixed an access violation if generating large references for trees

Version 3.00 Alpha 160

  • DynDOLOD.exe - added support for Partial Form flag
  • DynDOLOD.exe - added PartialWorldspace and PartialPersistentCell INI settings to set the partial form flag on these overwrite records in the DynDOLOD and occlusion plugins
  • DynDOLOD.exe - added detection of skyrimvresl.dll in the load order to automatically enable Skyrim VR ESL Support
  • DynDOLOD Resources SE - added/updated meshes/textures for better compatibility

Version 3.00 Alpha 159

Version 3.00 Alpha 158

  • TexGen.exe/DynDOLOD.exe - fixed ImagingLib sometimes using wrong header size for DX10 textures.

Version 3.00 Alpha 157

  • DynDOLOD.exe - fixed diffuse texture wrongly being used as normal map texture sometimes causing non transparent mipmaps
  • DynDOLOD.exe - improve average transparent background color alpha blending
  • DynDOLOD.exe - fixed not using combining worldspaces data for terrain underside generation
  • DynDOLOD.exe - added TerrainUnderside[Min|Max][X|Y]_[Worldspace] cell coordinates INI settings to limit area of terrain underside
  • DynDOLOD.exe - added support for plugins version 1.71 using form ID range 0x000 to 0x800
  • LODGen.exe - added TerrainUnderside[Min|Max][X|Y]_[Worldspace]=cell coordinate to limit area of terrain underside
  • DynDOLOD DLL - new version for Skyrim Special Edition runtime 1.6.1130
  • DynDOLOD Resources SE - added/updated meshes for better compatibility

Version 3.00 Alpha 156

  • DynDOLOD.exe - do not child > parent copy in case a reference in an ignored plugin is being forwarded to a patch plugin
  • DynDOLOD.exe - replace TListView with TStringGrid so mesh mask / references rules always show in wine
  • TexGen.exe - limit max threads for stitched object LOD generation
  • LODGen.exe - use TargetFramework net6.0-windows instead of net6 to remove dependency on hardware.info
  • DynDOLOD DLL NG and Scripts - enable/disable without fade through console instead of VM

Version 3.00 Alpha 155

  • DynDOLOD.exe - do not flag trees as large references if they have a cell, location or regional swap
  • DynDOLOD.exe - do not create same atlas map twice when combining worldspaces

Version 3.00 Alpha 154

  • DynDOLOD.exe - fixed an out of range error
  • Texconv.exe - disable hardware-enforced stack protection (cetcompat) compiler switch again

Version 3.00 Alpha 153

  • DynDOLOD.exe - fixed an access violation creating a neverfade copy
  • LODGen.exe - enforce specific shader settings also for passthru to prevent potential CTD
  • LODGen.exe - improved hash creation
  • Texconv.exe - updated to latest version

Version 3.00 Alpha 152

  • DynDOLOD.exe - improved setting Has Distant LOD flag on base records
  • DynDOLOD.exe - trim extraneous spaces when processing _SWAP.INI

Version 3.00 Alpha 151

  • DynDOLOD.exe - fixed not using combined seasonal object LOD atlas file when combining worldspaces
  • DynDOLOD.exe - fixed duplicate entries in object LOD atlas file when combining worldspaces
  • DynDOLOD.exe - fixed a potential race condition
  • LODGen.exe - fixed not properly separating passthru shaders in .NET version

Version 3.00 Alpha 150

DynDOLOD.exe - fixed a regression adding master to wrong plugin while creating parent > child world copies

Version 3.00 Alpha 149

  • DynDOLOD.exe - improved positioning of non power of 2 textures on atlas textures to reduce mipmap artifacts
  • DynDOLOD.exe - fixed a rare access violation when fixing a large reference with an opposite player enable parent
  • DynDOLOD.exe - fixed sometimes not adding a required master to DynDOLOD.esp
  • TexGen - added automatic mipmap generation to the OpenGL ImageLib loader
  • TexGen - added UseMipmapsComplexGrass INI setting to keep the original mipmaps of complex grass textures

Version 3.00 Alpha 148

  • DynDOLOD.exe - fixed an item not found error
  • DynDOLOD.exe - fixed a FormID is already present error

Version 3.00 Alpha 147

  • DynDOLOD.exe - fixed sometimes not switching a base record for a season
  • DynDOLOD.exe - fixed sometimes adding a base record to wrong plugin
  • DynDOLOD Resources SE - added/updated meshes for better compatibility

Version 3.00 Alpha 146

Version 3.00 Alpha 145

  • DynDOLOD.exe - fixed an item not found error

Version 3.00 Alpha 144

  • DynDOLOD.exe - fixed an duplicate item not allowed error

Version 3.00 Alpha 142

  • DynDOLOD.exe - fixed sometimes adding a cell to wrong plugin

Version 3.00 Alpha 141

  • DynDOLOD.exe - fixed sometimes adding a neverfade substitute to wrong plugin
  • DynDOLOD.exe - fixed trying to do a check with DynDOLOD.esm even if it is not generated

Version 3.00 Alpha 140

  • DynDOLOD.exe - fixed sometimes adding patch base record to wrong plugin
  • DynDOLOD.exe - updated/added rules for better compatibility

Version 3.00 Alpha 139

  • DynDOLOD.exe - fixed sometimes wrongly generating fake lights in selected worldspace
  • DynDOLOD.exe - fixed sometimes using wrong reference rule setting for fake light in selected worldspace
  • DynDOLOD.exe - fixed case of DynDOLOD_SWAP.ini filename
  • DynDOLOD Resources SE - updated meshes for better compatibility

Version 3.00 Alpha 137

  • DynDOLOD.exe - fixed trying to add a cell from a worldspace not defined in a master plugin to DynDOLOD.esm when creating neverfade replacements

Version 3.00 Alpha 136

  • DynDOLOD.exe - fixed sometimes copying XEMI record from wrong child worldspace reference to parent worldspace reference without XEMI record
  • DynDOLOD.exe - disable copying of XEMI record from child worldspace reference to parent worldspace reference without XEMI record if child worldspace is not scanned

Version 3.00 Alpha 135

  • DynDOLOD.exe - create base object swaps for parent to child world copies if required
  • DynDOLOD.exe - fixed not always using data from correct cell record when exporting height data
  • DynDOLOD.exe - fixed not generating LOD for references translated by base object swaps
  • DynDOLOD DLL NG and Scripts - do not show "DynDOLOD successfully initialized" again after loading a save
  • DynDOLOD DLL NG and Scripts - do not disable fade dynamic LOD references for doors to prevent references for full models to become invisible
  • DynDOLOD DLL NG and Scripts - fixed sometimes moving replaced dynamic LOD underground
  • DynDOLOD Resources - updated meshes for better compatibility
  • DynDOLOD Resources SE - updated meshes for better compatibility
  • DynDOLOD Resources - Papyrus Scripts - fixed sometimes moving replaced dynamic LOD underground
  • DynDOLOD Resources SE - Papyrus Scripts - fixed sometimes moving replaced dynamic LOD underground
  • DynDOLOD DLL LE/SE/VR - Papyrus Scripts - fixed sometimes moving replaced dynamic LOD underground

Version 3.00 Alpha 134

  • DynDOLOD.exe - fixed another case of adding duplicate dynamic LOD reference for dynamic LOD added manually by a patch file

Version 3.00 Alpha 133

  • DynDOLOD.exe - fixed a case of adding duplicate dynamic LOD reference for dynamic LOD added manually by a patch file

Version 3.00 Alpha 132

  • DynDOLOD.exe - fixed an access violation while copying references from parent to child world
  • DynDOLOD.exe - fixed a case of wrong atlas key if normal map texture is missing and substituted by default_n.dds
  • DynDOLOD DLL NG and Scripts - fixed player event registration issues with Skyrim VR

Version 3.00 Alpha 131

  • DynDOLOD.exe - fixed sometimes not copying record from winning plugin to Occlusion.esp when not generating scripted dynamic LOD
  • DynDOLOD.exe - fixed a case of integer overflow and out of range
  • DynDOLOD DLL NG and Scripts - fixed CTD trying to set open state of some doors

Version 3.00 Alpha 130

  • TexGen.exe - fixed access violation when loading a texture using the BC7 compression format is missing mipmaps

Version 3.00 Alpha 129

  • DynDOLOD.exe - fixed not including worldspace data in data files from earlier generation when updating
  • DynDOLOD.exe - fixed sometimes not applying mesh replacements
  • DynDOLOD.exe - fixed sometimes not resolving reference rules
  • DynDOLOD.exe - set correct cell for moved trees when making them large references
  • DynDOLOD.exe - also copy large reference trees to child world for large reference bugs workarounds
  • DynDOLOD.exe - use plugin name and form ID for worldspace ignore list
  • DynDOLOD.exe - user & instead of _ in CELL Editor IDs
  • DynDOLOD.exe - set black normal map texture for terrain underside
  • DynDOLOD.exe - use object LOD heightmap created by LODGen.exe for MHDT and occlusion generation
  • DynDOLOD.exe - added DoTerrainHeightMap and DoObjectHeightMap INIs setting for heightmap texture generation
  • DynDOLOD.exe - added LIGH2JSON INI setting for LIGH base record and references to JSON export
  • DynDOLOD.exe - added AllHDLOD32 INI setting to force HD flag on snow/ash for object LOD level 32
  • DynDOLOD.exe - added Child > parent drop down to advanced mode and accompanying INI settings to select from a low, medium, high preset Editor ID ignore list for child worldspace to parent worldspace reference copying, see Child/Parent Worldspace Copies
  • DynDOLOD.exe - added Parent > child checkbox to advanced mode and accompanying INI settings to automatically copy references from parent worldspace to child worldspace, see Child/Parent Worldspace Copies
  • TexGen.exe/DynDOLOD.exe - added BC7 loading to OpenGL to ImagingLib to reduce reading conversions
  • LODGen.exe - added CreateHeightMap=true/false to create object LOD heightmap
  • LODGen.exe - added AllHDLOD[4|8|16|32]=-1/0/1 to unset/default/set HD flag on snow/ash for object LOD level [4|8|16|32]
  • Texconv.exe - updated to latest version
  • DynDOLOD DLL SE - Papyrus Scripts - fixed a race condition
  • DynDOLOD DLL SE - Papyrus Scripts - fixed glow LOD windows sometimes having wrong enable state in starting cells
  • DynDOLOD Resources - Papyrus Scripts - fixed a race condition
  • DynDOLOD Resources - removed the patches Whiterun Exterior and replace Solitude Exterior with Solitude Occlusion Planes
  • DynDOLOD Resources - added/updates meshes for better compatibility
  • DynDOLOD Resources SE - Papyrus Scripts - fixed a race condition
  • DynDOLOD Resources SE - Papyrus Scripts - fixed dynamic LOD objects sometimes having wrong enable state in starting cells
  • DynDOLOD Resources SE - removed the patches Whiterun Exterior and replaced Solitude Exterior with Solitude Occlusion Planes
  • DynDOLOD Resources SE - added/updates meshes for better compatibility
  • DynDOLOD DLL NG and Scripts - dynamic LOD, large reference bugs workarounds etc. now done in the NG DLL instead of using papyrus scripts

Version 3.00 Alpha 128

Version 3.00 Alpha 125

  • DynDOLOD.exe - fixed a potential race condition while generating occlusion data

Version 3.00 Alpha 124

  • DynDOLOD.exe - fixed an out of range error while loading swaps

Version 3.00 Alpha 123

  • DynDOLOD.exe - single pass LOD generation for open/exterior cities mods
  • DynDOLOD.exe - ignore deleted worldspaces
  • DynDOLOD.exe - replace options in export file for LODGen from options file instead of just appending them
  • DynDOLOD.exe - moved INI settings for child world scanning to discrete config files for better control
  • DynDOLOD.exe - added location keyword support for base object swapper
  • DynDOLOD.exe - add support for base object swaps transforms without swaps
  • DynDOLOD.exe - ignore base object swaps with chance - add LOD for original base record
  • DynDOLOD.exe - fixed wrong initial enabled/disabled state for NeverFadeLOD/NeverFadeFull dynamic LOD objects
  • DynDOLOD.exe - fixed not copying worldspace record without dynamic LOD to Occlusion plugin
  • DynDOLOD.exe - automatically fix certain large references bugs regardless of dynamic LOD option
  • DynDOLOD.exe - large reference bugs workarounds: automatically copy large references from parent world to child world cells that are empty and do not have any large references
  • TexGen.exe - added/updated some config for stitched object LOD textures for better compatibility
  • LODGen.exe - fixed wrong billboard adjustment when creating hybrid LOD models
  • Texconv.exe - updated to latest version
  • DynDOLOD DLL NG and Scripts - activate/deactivate Large Reference Fix in DynDOLOD SkyUI MCM automatically based on current uGridsToLoad/uLargeRefLODGridSize settings
  • DynDOLOD DLL NG and Scripts - added option to DynDOLOD SkyUI MCM to disable large references in child worlds that use LOD from the parent world
  • Papyrus Scripts - improved switching of NeverFadeLOD/NeverFadeFull dynamic LOD objects
  • DynDOLOD Resources - added/updated meshes for better compatibility
  • DynDOLOD Resources SE - added/updated meshes for better compatibility

Version 3.00 Alpha 122

  • DynDOLOD.exe - fixed an item not found error
  • DynDOLOD.exe - added rules for better compatibility
  • TexGen.exe - added rules for better compatibility
  • DynDOLOD Resources SE - added/updated meshes for better compatibility

Version 3.00 Alpha 121

Version 3.00 Alpha 120

Version 3.00 Alpha 119

  • DynDOLOD.exe - fixed large reference bugs workarounds not always working in certain cells
  • DynDOLOD.exe - added GrassGlowMap, GrassBacklightMask, ComplexGrassGlowMap, ComplexGrassBacklightMask INI setting for better control with billboard NIF used for grass LOD generation
  • DynDOLOD.exe - changed default complex grass billboard NIF to not use backlighting
  • DynDOLOD.exe - added TreeLODComplexAtlas INI setting to generate complex atlas textures for standard tree LOD - see Community Shaders
  • TexGen.exe - added TreeNormalMaps INI setting to generate normal map texture for standard tree LOD billboards
  • DynDOLOD Resources - added/updated meshes for better compatibility
  • DynDOLOD Resources SE - added/updated meshes for better compatibility

Version 3.00 Alpha 118

  • TexGen.exe - fixed an item not found error when enabling SSRenderAlpha
  • TexGen.exe - fixed wrong default diffuse filename for FO4

Version 3.00 Alpha 117

  • TexGen.exe - fixed invalid enumerant error for missing textures

Version 3.00 Alpha 116

  • TexGen.exe - fixed a sporadic invalid operation when rendering models using cubemaps

Version 3.00 Alpha 114

  • DynDOLOD.exe - fixed not properly setting worldspaces form list for object enabler script for terrain undersides
  • DynDOLOD.exe - fixed adding quests to wrong plugin for plugin version 2.45

Version 3.00 Alpha 113

  • TexGen.exe - load textures regardless of odd (mipmap) resolutions

Version 3.00 Alpha 112

  • DynDOLOD.exe - fixed access violation while processing deleted base records used by large references
  • DynDOLOD.exe - fixed out of range error when sanitizing NIF before saving
  • DynDOLOD.exe/TexGen.exe - added online check via NexusMods to notify about new version in bottom status bar, disable with -NoNexusModsCheck command line argument
  • TexGen.exe - added support for listing alternative source texture paths separated by pipe symbol | - first path that exists is used
  • TexGen.exe - fixed race condition while checking for complex grass textures
  • DynDOLOD Resources SE - added/updated meshes for better compatibility
  • DynDOLOD DLL NG and Scripts - fixed sometimes not using the correct initial enable/disable state

Version 3.00 Alpha 111

  • DynDOLOD.exe - automatically remove +Border from occlusion generation options if no suitable cells are found for a worldspace
  • DynDOLOD.exe - fixed sometimes trying to add a CELL from a non ESM flagged plugin to DynDOLOD.esm
  • DynDOLOD DLL NG and Scripts - fixed sometimes not finding a section

Version 3.00 Alpha 110

  • DynDOLOD.exe - fixed not being able to copy persistent cells added by non master plugin

Version 3.00 Alpha 109

  • DynDOLOD.exe - do not add cells for patches if they are already added by plugins
  • DynDOLOD.exe - fixed an out of range error while processing references
  • DynDOLOD.exe - fixed setting wrong particle data size when saving NIF
  • DynDOLOD DLL NG and Scripts - improve custom valid large reference checks

Version 3.00 Alpha 108

  • DynDOLOD.exe - fixed an item not found error in wizard mode

Version 3.00 Alpha 107

  • DynDOLOD DLL NG and Scripts - new, required for the experimental large reference bugs workarounds
  • DynDOLOD.exe - added checkbox to advanced mode to enable large reference bugs workarounds
  • DynDOLOD.exe - added checkbox to make trees large references - requires ultra tree LOD and large reference bugs workarounds
  • DynDOLOD.exe - added rules for better compatibility
  • DynDOLOD.exe - fixed an item not found race condition while processing base records
  • DynDOLOD.exe - really try to not use assets that are not found
  • DynDOLOD.exe - create on-demand no havok models for dynamic LOD
  • DynDOLOD.exe - fixed not clamping mipmap generation
  • TexGen.exe/DynDOLOD.exe - fixed messages window not using theme background color
  • TexGen.exe - fixed cubemap mipmap generation
  • TexGen.exe - fixed rendered billboards being flipped
  • TexGen.exe - fixed stitched.frag compile error
  • LODGen.exe - fixed an UTF8 conversion error

Version 3.00 Alpha 106

  • DynDOLOD.exe - fixed a case of not creating an overwrite for updated material shaders
  • DynDOLOD.exe - added support for hexadecimal form IDs not starting with 0x in _SWAP.INI
  • DynDOLOD.exe - apply locational swaps to child locations as well
  • DynDOLOD.exe - fixed an item not found race condition while processing textures for the object LOD atlas
  • TexGen.exe/DynDOLOD.exe - fixed an out of range error because of undefined worldspace bounds
  • DynDOLOD Resources - added/updated meshes for better compatibility
  • DynDOLOD Resources SE - added/updated meshes for better compatibility

Version 3.00 Alpha 105

  • DynDOLOD.exe - fixed not always swapping base records
  • DynDOLOD.exe - continue to improve automatic selection of LOD models in case of filename collisions

Version 3.00 Alpha 103

  • DynDOLOD.exe - report if master base record used by large references has 0 object bounds, silently (debug log) replace overwritten 0 object bounds with data from master record
  • TexGen.exe - fixed sometimes having wrong near planes when rendering and trimming HD billboards

Version 3.00 Alpha 102

  • DynDOLOD.exe - fixed a race condition
  • DynDOLOD.exe - do not try to generate on-demand stitched object LOD textures for missing replacement textures
  • DynDOLOD.exe - move UDR large references in ESM flagged plugin to original cell
  • TexGen.exe - fixed wrong output path for rendered billboards

Version 3.00 Alpha 101

  • DynDOLOD.exe - fixed sometimes exporting non existing enable parent to data files
  • DynDOLOD.exe - fixed an item not found error when generating occlusion data only
  • TexGen.exe - added support for FO4 signed textures
  • TexGen.exe - added config parameters to adjust contrast only without brightness
  • TexGen.exe - fixed wrong output path for rendered textures

Version 3.00 Alpha 100

  • DynDOLOD.exe - fixed an item not found error when generating experimental large reference bugs workarounds
  • TexGen.exe - fixed issues around specular texture for FO4
  • LODGen.exe - discard re-UV if triangles or vertices count is too high
  • LODGen.exe - removed en-US culture

Version 3.00 Alpha 97

  • Texconv.exe - disable hardware-enforced stack protection (cetcompat) compiler switch

Version 3.00 Alpha 96

  • DynDOLOD.exe - fixed a race condition
  • DynDOLOD.exe - report moved large reference
  • DynDOLOD.exe - assign *_ lod_3.nif to Level3 and lower if required, assign *_lod_4.nif to Level3 only - takes precedence
  • DynDOLOD.exe - changed order of alpha adjustment and mipmap creation
  • DynDOLOD.exe - added 3D Name identifier "UseMipMaps" to instruct to use existing mipmaps instead of creating them
  • DynDOLOD.exe - added INI settings to define grass LOD billboard model
  • DynDOLOD.exe - added separate INI brightness settings for ENB complex grass LOD
  • TexGen.exe - separate preview button for each LOD billboard type
  • TexGen.exe - added separate setting for HD grass LOD billboards with normalmaps
  • LODGen.exe - do not add empty terrain quads to terrain underside mesh
  • LODGen.exe - added separate brightness settings for ENB complex grass LOD

Version 3.00 Alpha 95

  • DynDOLOD.exe - only create child world activators for cells that have LAND/NAVM records
  • DynDOLOD.exe - Force dynamic LOD flag together with Original Reference option creates object LOD as well

Version 3.00 Alpha 93

  • DynDOLOD.exe - fixed a race condition while processing base records
  • DynDOLOD.exe - fixed a race condition resolving large references
  • DynDOLOD.exe - fixed an out of range error
  • TexGen.exe - fallback to CPU in case mipmap generation exceeds possible framebuffer resolution
  • TexGen.exe - fixed adding wrong texture information to billboard txt for ENB complex grass

Version 3.00 Alpha 92

  • TexGen.exe - fixed item not found error

Version 3.00 Alpha 91

  • DynDOLOD.exe - also get required grass LOD billboards from grass cache files with season identifiers
  • TexGen.exe - fixed a race condition in case different billboards use same model
  • TexGen.exe - ignore certain shader settings when generating grass LOD billboards
  • TexGen.exe - fixed not showing load order form id in preview
  • LODGen.exe - better support for vertex colors in higher LOD levels
  • DynDOLOD Resources SE - added/updated meshes for better compatibility

Version 3.00 Alpha 90

  • DynDOLOD.exe - fixed an item not found error while Rebuilding Atlas in expert mode
  • DynDOLOD.exe - copy cell record for references to reset into same plugin as DynDOLOD master reference
  • Papyrus Scripts - reset former neverfades after every game load
  • DynDOLOD Resources SE - updated meshes

Version 3.00 Alpha 89

  • DynDOLOD.exe - fixed not adding miniatlas data to atlas map files for seasons
  • DynDOLOD.exe - fixed access violations while processing base records
  • DynDOLOD.exe - fixed access violation while generating object LOD
  • DynDOLOD.exe - only try to set HasDistantLOD flag on base records if it is really required
  • DynDOLOD.exe - added principle support for Base Object Swapper transformation and location
  • DynDOLOD.exe - added INI setting GrassGID to set grass cache file extension
  • DynDOLOD.exe - added automatic fallback to use LODGen.exe/LODGenx64.exe in case LODGenWin.exe/LODGenx64Win.exe fail startup test
  • LODGen - added .NET 6 Windows versions LODGenWin.exe/LODGenx64Win.exe
  • LODGen - support reading grass cache files from BSA
  • LODGen - GrassGID= to set grass cache file extension
  • LODGen - prefer grass cache files with matching season identifier, use default if not found
  • DynDOLOD Resources SE - added/updated meshes/textures for better compatibility

Version 3.00 Alpha 88

  • DynDOLOD.exe - fixed a case of creating wrong on-demand stitched object LOD textures
  • DynDOLOD.exe - fixed a potential race condition
  • DynDOLOD.exe - added INI setting SeasonsCopy to copy object LOD meshes from the default season for unchanged areas instead of creating them
  • DynDOLOD.exe - added INI setting SeasonsCombineAtlas so all object LOD meshes for all seasons use the same object LOD atlas textures
  • LODGen.exe - LODCoords[4|8|16|32]= to provide a semicolon separated list of LOD quad coordinates to create for seasons

Version 3.00 Alpha 87

  • TexGen.exe - added support for ENB complex grass combined diffuse/normal map textures
  • TexGen.exe - removed creating temporary textures step for most stitched object LOD textures
  • TexGen.exe - fixed trimming opposite edge of billboard textures
  • TexGen.exe - fixed access violation writing billboard text files after restart
  • DynDOLOD.exe - added INI setting MaxLODGenPerWorldspace to limit number of concurrent LODGen processes per worldspace when generating seasons

Version 3.00 Alpha 86

  • DynDOLOD.exe - fixed a potential race condition
  • DynDOLOD.exe - fixed sometimes matching wrong LOD model related to 'snow'
  • DynDOLOD.exe - fixed ignoring HD only billboards
  • DynDOLOD Resources SE - added mesh for better compatibility

Version 3.00 Alpha 85

  • DynDOLOD.exe - use default normal map in case none is defined by the full model for automatically generated stitched object LOD texture replacements
  • DynDOLOD.exe - fixed a freeze when restarting after switching theme
  • TexGen.exe/DynDOLOD.exe - added a select list of themes - open theme selection by clicking on Holy Cow icon.
  • DynDOLOD Resources SE - added meshes for better compatibility

Version 3.00 Alpha 84

  • LODGen.exe - fixed wrong shape name for objSnowHD-LargeRef

Version 3.00 Alpha 83

  • DynDOLOD.exe - fixed an item not found error while generating dynamic LOD
  • DynDOLOD.exe - fixed not always carrying forward material angle

Version 3.00 Alpha 82

Version 3.00 Alpha 81

  • DynDOLOD.exe - fixed a range check error while loading snow blacklist for seasons

Version 3.00 Alpha 80

  • DynDOLOD.exe - fixed an item not found error while reading snow blacklist for seasons
  • DynDOLOD.exe - fixed an access violation while writing season swap file

Version 3.00 Alpha 79

  • DynDOLOD.exe - fixed an item not found error while processing textures for object LOD atlas
  • DynDOLOD.exe - fixed an item not found error when adding child world copies swapped for seasons
  • TexGen.exe/DynDOLOD.exe - automatically shrink texture cache if low on video memory
  • LODGen.exe - better message for performance counters error

Version 3.00 Alpha 78

  • DynDOLOD.exe - fixed sometimes not applying snow LOD shader for season WIN
  • DynDOLOD.exe - added INI setting MaxLODGen to limit number of concurrent LODGen processes

Version 3.00 Alpha 77

  • TexGen.exe/DynDOLOD.exe - fixed not zipping output

Version 3.00 Alpha 76

  • LODGen.exe - fixed name more than 260 characters error

Version 3.00 Alpha 72

  • DynDOLOD.exe - fixed an item not found error if dynamic LOD is not generated.
  • TexGen.exe - default to one render thread

Version 3.00 Alpha 69

  • DynDOLOD.exe - fixed an integer overflow error while processing child worlds
  • DynDOLOD.exe - fixed an item not found error while trying to unset a neverfade a second time for a different season
  • TexGen.exe - fixed a potential race condition

Version 3.00 Alpha 68

  • DynDOLOD.exe - fixed a range check error
  • TexGen.exe - fixed sometimes not initializing preview

Version 3.00 Alpha 67

  • TexGen.exe - fixed sometimes not detecting mipmaps while loading texture

Version 3.00 Alpha 66

Version 3.00 Alpha 65

  • DynDOLOD.exe - fixed sometimes not creating an overwrite as new

Version 3.00 Alpha 63

  • TexGen.exe/DynDOLOD.exe - improve and fix issues around message pop-up window not showing
  • DynDOLOD Resources SE - Papyrus Scripts - fixed a rare occurrence of an undefined reference
  • DynDOLOD DLL SE - Papyrus Scripts - fixed a rare occurrence of an undefined reference

Version 3.00 Alpha 62

  • TexGen - fixed an item not found error

Version 3.00 Alpha 61

  • DynDOLOD.exe - fixed a problem with plugins having out of order masters
  • DynDOLOD.exe - added support for seasons

Version 3.00 Alpha 60

  • DynDOLOD.exe - improved "snow" detection based on model filename
  • TexGen.exe - fixed sometimes failing to create rendered billboards
  • LODGen.exe - improved setting/omitting HD LOD shader flag

Version 3.00 Alpha 59

  • DynDOLOD.exe - unset some problematic flags on copied base records used for dynamic LOD
  • DynDOLOD.exe - added dynamic flag to mesh mask rules
  • DynDOLOD.exe - added principle support for base record swapping via _SWAP.INI
  • DynDOLOD.exe - fixed a case of not creating an overwrite for material shader added by ESP
  • DynDOLOD.exe - fixed a case of wrongly applying mesh mask rules without VWD flag and existing LOD model
  • DynDOLOD Resources - updated/added meshes for better compatibility
  • DynDOLOD Resources SE - updated/added meshes/textures for better compatibility

Version 3.00 Alpha 57

  • DynDOLOD.exe - patch certain vanilla records in case they are not already patched
  • Texconv.exe - updated to latest version

Version 3.00 Alpha 56

  • TexGen.exe - fixed out of memory error with some graphics cards

Version 3.00 Alpha 54

  • DynDOLOD Manual - moved all documentation to https://dyndolod.info
  • DynDOLOD.exe/TexGen.exe - added a summary with explanations for certain log message that opens in the default browser at the end of the process if needed
  • DynDOLOD.exe/TexGen.exe - changed GUI images from PNG to BMP for Wine
  • DynDOLOD DLL - new version for Skyrim Special Edition runtime 1.6.318
  • DynDOLOD DLL - new version for Skyrim Special Edition runtime 1.6.323
  • DynDOLOD.exe - update CRC32 list for vanilla tree full models for Skyrim Anniversary Edition 1.6.317
  • DynDOLOD.exe - create empty LST overwrite in case tree LOD can not be generated for a worldspace because of technical reasons
  • TexGen.exe/DynDOLOD.exe - print log lines with version information for the game runtime, SKSE, DynDOLOD DLL and PapyrusUtil

Version 3.00 Alpha 53

  • DynDOLOD.exe - warn to log about textures resolutions

Version 3.00 Alpha 51

Version 3.00 Alpha 50

  • DynDOLOD.exe - fixed trying to access an undefined record
  • DynDOLOD.exe - fixed not copying SNAM for dynamic LOD objects that stay loaded in active cells

Version 3.00 Alpha 49

  • DynDOLOD.exe - fixed a potential race condition
  • LODGen.exe - fixed sometimes not properly setting third texture for internal billboard

Version 3.00 Alpha 48

  • DynDOLOD.exe - improve billboard txt/dds discovery
  • DynDOLOD.exe - print CRC32 of full model to Tree/Object Report for convenience
  • TexGen.exe - scan references to find maximum scale to supersede TreeModelHeightMultiplier for each tree LOD billboard
  • LODGen.exe - clamp UV coordinates according to shader setting
  • LODGen.exe - improve fault tolerance by not stopping if header block size is smaller than actual expected size

Version 3.00 Alpha 47

  • DynDOLOD.exe - fixed not using the highest overwrite material shader when upconverting the form version of records for not properly converted plugins

Version 3.00 Alpha 46

  • DynDOLOD.exe - fixed -Inf to floating point conversion

Version 3.00 Alpha 45

  • DynDOLOD.exe - fixed sometimes assigning wrong LOD levels for duplicate LOD filenames
  • DynDOLOD.exe - fixed sometimes not adding a required master
  • DynDOLOD.exe - add warning messages for missing script properties, invalid or missing scripts
  • TexGen.exe - preemptively free texture memory

Version 3.00 Alpha 40

  • DynDOLOD.exe - added occlusion generation as a GUI option
  • DynDOLOD.exe - added option to generate Occlusion.esp equivalent to xLODGen
  • DynDOLOD.exe - added grass LOD generation as a GUI option
  • DynDOLOD.exe - added terrain underside generation as a GUI option
  • DynDOLOD.exe - fixed not adding all required masters for object activators
  • DynDOLOD.exe - fixed LODGen_Options file path
  • DynDOLOD.exe - fixed not setting all flags when creating dynamic base record
  • DynDOLOD.exe - fixed not setting neverfade flag on object activator
  • LODGen.exe - improved using atlas for shapes without normal map texture

Version 3.00 Alpha 39

  • TexGen.exe - improved detecting max available render resolution

Version 3.00 Alpha 38

  • TexGen.exe - fixed not detecting DLC properly and not ignoring files equally in the render folders
  • TexGen.exe - try to always use better NVIDIA/AMD graphics card for OpenGL

Version 3.00 Alpha 37

  • DynDOLOD.exe - improved texture discovery while generating the export file for LODGen
  • DynDOLOD.exe - fixed not adding the NOLOD identifier to Editor ID for references added by patches

Version 3.00 Alpha 36

  • DynDOLOD.exe - fixed a race condition detecting duplicate tree references
  • DynDOLOD.exe - fixed a race condition while creating empty BTT
  • DynDOLOD.exe - do not wait for existing on-demand object LOD texture to be created
  • DynDOLOD.exe - fixed issue with existing LAND records when updating DynDOLOD plugins
  • TexGen.exe/DynDOLOD.exe - default some settings based on resolution found in Prefs, Custom or Display Tweaks INI
  • TexGen.exe/DynDOLOD.exe - added option to create a zip file of the content in the output folder
  • TexGen.exe - fixed not being able to render alpha channel from output resolution instead of downsampled alpha
  • Texconv.exe - updated to latest version
  • Texconv.exe - if running under wine force -nowic and use "%Iu" instead of "%zu"
  • LODGen.exe - fixed not reading 4th flat texture
  • LODGen.exe - updated lz4 package

Version 3.00 Alpha 35

  • DynDOLOD.exe - fixed not updating Mesh Mask/Reference list view
  • DynDOLOD.exe - improved reporting and ignoring of some missing textures

Version 3.00 Alpha 34

  • TexGen.exe/DynDOLOD.exe - added game mode selection window if started without game mode command line argument
  • DynDOLOD.exe - improved automatic texture replacements for stitched object LOD textures
  • DynDOLOD.exe - do not warn about missing textures if they are being replaced
  • DynDOLOD.exe - automatically create on-demand stitched object LOD texture for replaced textures if required
  • DynDOLOD.exe - automatically create on-demand non alpha texture of full texture if required
  • DynDOLOD.exe - improved mini atlas export data
  • DynDOLOD.exe - improved worldspace bounds warning/error settings
  • DynDOLOD.exe - fixed and improved mesh rules loading order
  • DynDOLOD.exe - fixed sometimes ignoring Reference Enable mesh rule setting
  • DynDOLOD.exe - fixed a case of wrongly setting LOD Levels to None
  • DynDOLOD.exe - fixed not updating reference rules internally
  • DynDOLOD.exe - improved detection of child world copies
  • DynDOLOD.exe - never list child worldspaces that use parent worldspace for LOD even if they have a lodsettings file
  • TexGen.exe - added/updated rendered object LOD textures
  • TexGen.exe - fixed wrong output path for rendered billboards found in data folder
  • TexGen.exe - do not try to render textures for DLC if DLC is missing
  • TexGen.exe - improved config file reading for records in ESL flagged plugins
  • TexGen.exe - added CreateMod INI setting to generate textures to include in a mod that won't prompt to uninstall old TexGen output
  • LODGen.exe - fixed an issue with sometimes not combining crown and trunk when generating hybrids
  • LODGen.exe - fixed a random grass LOD exception
  • LODGen.exe - fixed grass LOD not being generated for grasses added by ESL flagged plugins
  • LODGen.exe - default threadsplit to number of physical cores
  • DynDOLOD Resources - updated meshes and textures for better compatibility
  • DynDOLOD Resources SE - updated meshes and textures for better compatibility

Version 3.00 Alpha 32

  • DynDOLOD.exe - fixed wrong INI settings

Version 3.00 Alpha 31

  • DynDOLOD.exe - added Enderal SE Steam support, start with -enderalse command line argument
  • DynDOLOD.exe - added INI settings CrownBrightness, TrunkBrightness, FlatTrunkBrightness vertex color multipliers to control brightness of 3D tree models in object LOD
  • DynDOLOD.exe - never ignore neverfades in child worlds for upgrading to static or dynamic LOD
  • DynDOLOD.exe - fixed accidentally adding material shader to glow LOD
  • DynDOLOD.exe - do not use empty list item from lists in INI
  • DynDOLOD.exe - fixed not always disabling some dynamic LOD correctly in scanned child worlds that also have their own LOD (e.g. Markarth)
  • TexGen.exe - added rendered object LOD textures - most notably Solitude, Markarth, Riften, Windhelm and College of Winterhold
  • LODGen.exe - CrownBrightness*=, TrunkBrightness*=, FlatTrunkBrightness*= added
  • DynDOLOD Resources SE - updated meshes and texture for better compatibility

Version 3.00 Alpha 30

  • TexGen.exe - fixed sometimes wrongly applying specular

Version 3.00 Alpha 29

  • TexGen.exe - improved loading of cubemap textures

Version 3.00 Alpha 28

  • TexGen.exe/DynDOLOD.exe - added Enderal SE support, uses its own config files in anticipation of Steam version
  • DynDOLOD.exe - fixed accidentally generating tree LOD instead of object LOD for child world copies
  • DynDOLOD.exe - add full-model-CRC32 matching for object/dynamic LOD models for automatic support of "dumb" mesh replacer mods
  • DynDOLOD.exe - fixed not adding center cell data for first dynamic LOD activation
  • DynDOLOD.exe - added/updated rules for better compatibility
  • TexGen.exe - properly ignore trees without models or deleted base records
  • TexGen.exe - added environment/cubemap shader
  • TexGen.exe - added rendered object LOD textures - most notably vanilla Whiterun and Dwemer Ruins, DynDOLOD Dawnguard castle and more
  • LODGen.exe - improved parsing of txt files
  • Texconv.exe - updated to latest version
  • DynDOLOD_Manual.html - updated explanations information for Enderal
  • DynDOLOD Resources SE - updated meshes and texture for better compatibility

Version 3.00 Alpha 27

  • DynDOLOD.exe - added INI setting TerrainUndersideIgnoreWorlds=
  • LODGen.exe - optimize underside terrain by removing triangles for default terrain height
  • DynDOLOD Resources SE - added patch to enable grass for Whiterun exterior

Version 3.00 Alpha 25

  • DynDOLOD.exe - fixed a problem with thread control
  • DynDOLOD.exe - fixed patches sometimes being confused about the destination plugin
  • DynDOLOD.exe - improved enabling/disabling of underside mesh
  • Papyrus Script - updated objectenabler script

Version 3.00 Alpha 24

  • DynDOLOD.exe - enable/disable terrain underside meshes in child worldspaces
  • DynDOLOD.exe - only generate terrain underside meshes for worldspaces that have LOD level 32
  • DynDOLOD.exe - fixed ignoring skinned meshes for dynamic LOD
  • Papyrus Script - new objectenabler script for terrain underside meshes
  • LODGen.exe - do not fail if optional billboard txt file is not present
  • LODGen.exe - fixed sometimes not automatically setting passthru for glow shader
  • LODGen.exe - fixed sometimes not applying replacement textures

Version 3.00 Alpha 23

  • DynDOLOD.exe/TexGen.exe - fixed not using SSE config files for TES5VR
  • DynDOLOD.exe - added INI settings TerrainUnderside, TerrainUndersideQuality and TerrainUndersideHeigth to automatically generate and place a terrain NIF that aids in blocking sun rays

Version 3.00 Alpha 22

  • DynDOLOD.exe - added INI settings DoubleSidedTextureMask and DoubleSidedMeshMask to force double sided flag for specific meshes or textures
  • LODGen.exe - DoubleSidedTextureMask= and DoubleSidedMeshMask= added

Version 3.00 Alpha 21

  • DynDOLOD.exe - ignore billboards without txt files so LODGen does not fail later
  • LODGen.exe - added GrassDensity= to allow for lower density of grass LOD billboards in object LOD
  • LODGen.exe - added ThreadSplit= to control ratio of main to sub threads for object LOD generation

Version 3.00 Alpha 20

  • LODGen.exe - fixed looking up wrong path in BSA for billboard txt

Version 3.00 Alpha 19

  • DynDOLOD.exe - fixed skipping over some references using LIGH
  • DynDOLOD.exe - fixed ignoring overwrites from patches
  • DynDOLOD.exe - fixed not always copying XEMI record from child world to existing parent LOD representations
  • DynDOLOD.exe - ignore references with only a notice that have been moved out of their original worldspace
  • DynDOLOD.exe - fixed ignoring XESP parent configuration not working as intended
  • TexGen.exe - do not leave orphaned billboard files in case they are filtered out

Version 3.00 Alpha 18

  • DynDOLOD.exe - fixed wrong tree LOD atlas coordinates

Version 3.00 Alpha 17

  • DynDOLOD.exe - fixed index out of bounds while generating tree LOD texture atlas

Version 3.00 Alpha 16

  • DynDOLOD.exe - ignore duplicate patches

Version 3.00 Alpha 15

  • DynDOLOD.exe - default to -memory instead of -speed
  • DynDOLOD.exe - added duplicate texture removal to object LOD atlas generation
  • DynDOLOD.exe - added thread limit settings for some Occlusion operations
  • LODGen.exe - fixed an indexing error
  • LODGen.exe - added Threads= to limit number of concurrent LOD generation threads, defaults to number of cores

Version 3.00 Alpha 14

  • DynDOLOD.exe - fixed not ignoring player enable parent for tree LOD
  • TexGen.exe - fixed a case of not ignoring case

Version 3.00 Alpha 13

  • DynDOLOD.exe - fixed sometimes leaving ITM records
  • DynDOLOD.exe - fixed removing alpha channel from texture if NiAlphaProperty threshold is 0
  • DynDOLOD.exe - fixed sometimes setting unresolved material links
  • DynDOLOD.exe - fixed not overwriting earlier rules
  • TexGen.exe - maximize and trim billboard texture based on render instead of vertex bounding box
  • TexGen.exe - do not generate billboard if textures are missing
  • LODGen.exe - fixed sometimes not using side-view billboard

Version 3.00 Alpha 12

  • DynDOLOD.exe - fixed wrong load order detection for ESP only generation

Version 3.00 Alpha 11

  • DynDOLOD.exe - fixed sometimes modifying other plugins
  • TexGen.exe - added separate MaxSuperSamples options for grass, tree and objects
  • LODGen.exe - fixed sometimes not discovering grass billboards correctly

Version 3.00 Alpha 10

  • DynDOLOD.exe - removed a left over debug check stopping things for no reason

Version 3.00 Alpha 9

  • DynDOLOD.exe - fixed sometimes copying wrong overwrite record

Version 3.00 Alpha 8

  • DynDOLOD.exe - fixed sometimes not matching LOD models

Version 3.00 Alpha 7

  • DynDOLOD.exe - fixed sometimes adding a duplicate textures on atlas

Version 3.00 Alpha 6

  • DynDOLOD.exe - fixed not adding master for direct child world copies

Version 3.00 Alpha 5

  • DynDOLOD.exe - demoted duplicate cell exception to a warning
  • DynDOLOD.exe - check for childless worldspaces
  • DynDOLOD.exe - fixed not adding master for enable parent of object activators
  • DynDOLOD.exe - improved reading of grass data
  • DynDOLOD.exe - added INI setting AlphaFactor= to control internal mipmap alpha coverage
  • DynDOLOD.exe - improved normalization of assets paths
  • TexGen.exe - ^^which means finding textures with rooted texture paths found in NIF

Version 3.00 Alpha 4

  • DynDOLOD.exe - fixed trying to add references for empty parent models for glow LOD
  • DynDOLOD.exe - report missing base record LOD definitions if automatic matching fails
  • DynDOLOD.exe - do not add worshippers to cells added by ESP
  • DynDOLOD.exe - fixed forced load order resulting in orphaned records
  • DynDOLOD.exe - double check if there are duplicate cells
  • DynDOLOD.exe - monitor for duplicate triplets
  • DynDOLOD.exe - properly blame ESP not setting MSTT DATA - Flags 0x4
  • TexGen.exe - fixed localization preventing rendering
  • TexGen.exe - fixed sometimes writing wrong CRC32 for textures

Version 3.00 Alpha 3

  • DynDOLOD.exe - ignore inconsequential unresovled errors in DLC and paid mods

Version 3.00 Alpha 2

Version 3.00 Alpha 1

  • DynDOLOD.exe - converted all remaining external pas scripts to native code
  • DynDOLOD.exe - added ultra LOD as a GUI option
  • DynDOLOD.exe - export binary terrain file for LODGen
  • DynDOLOD.exe - export grass LOD billboard file for LODGen
  • TexGen.exe - converted all remaining external pas scripts to native code
  • TexGen.exe - added OpenGl renderer and options to generate object LOD textures and tree/grass LOD billboards from models
  • LODGen.exe - added support for reading Skyrim Special Edition CGID grass data files to place grass billboards in static object LOD meshes
  • LODGen.exe - PathGrass= path to folder with <worldspace>x<0123>y<0123>.CGID files
  • LODGen.exe - GrassMap= file with simple (NIF_FormID) billboard filename to fully qualified (textures\terrain\LODGen\...) billboard filename
  • LODGen.exe - GrassBrightness*= vertex color multipliers to control overall brightness of grass
  • LODGen.exe - use optional binary terrain file for pre-pass removing unseen faces for object LOD, TerrainData= as for terrain LOD

Version 2.96

  • DynDOLOD.exe - fixed not using last TNAM override record
  • DynDOLOD.exe - added rules for better compatibility
  • LODGen.exe - default threadsplit to number of physical cores

Version 2.94

  • DynDOLOD.exe - never ignore neverfades in child worlds for upgrading to static or dynamic LOD
  • DynDOLOD.exe - added rules for better compatibility

Version 2.93

  • DynDOLOD.exe - fixed a case of not adding all required masters for injected records

Version 2.92

Version 2.91

  • DynDOLOD.exe - by default do not generate a DynDOLOD.esm for Enderal SE
  • TexGen.exe/DynDOLOD.exe - fix a problem with sometimes not loading a BSA
  • DynDOLOD_Manual.html - updated explanations information for Enderal

Version 2.90

  • TexGen.exe/DynDOLOD.exe - added Enderal SE support
  • DynDOLOD_Manual.html - updated explanations information for Enderal

Version 2.89

  • DynDOLOD.exe - updated/added rules for better compatibility
  • LODGen.exe - do not fail if optional billboard txt file is not present
  • LODGen.exe - fixed sometimes not automatically setting passthru for glow shader
  • LODGen.exe - fixed sometimes not applying replacement textures

Version 2.88

  • DynDOLOD.exe - fixed a race condition processing NIF
  • DynDOLOD.exe - added INI settings DoubleSidedTextureMask and DoubleSidedMeshMask to force double sided flag for specific meshes or textures
  • DynDOLOD.exe - updated/added rules for better compatibility
  • LODGen.exe - DoubleSidedTextureMask= and DoubleSidedMeshMask= added
  • DynDOLOD Resources - updated meshes and texture for better compatibility
  • DynDOLOD Resources SE - updated meshes and texture for better compatibility

Version 2.87

  • DynDOLOD.exe - improved patch handling
  • DynDOLOD.exe - updated/added rules for better compatibility
  • LODGen.exe - ignore NIF if root node is of unexpected type

Version 2.86

  • DynDOLOD.exe - improved detection of LotD v5
  • DynDOLOD.exe - updated/added rules for better compatibility
  • LODGen.exe - improve HD LOD support for SSE

Version 2.85

  • DynDOLOD.exe - ignore meshes with uncommon root nodes for dynamic LOD
  • DynDOLOD.exe - improved child/parent world copy detection
  • DynDOLOD.exe - added/updated rules for better compatibility
  • trees.ultra\DynDOLOD-Trees.html - updated mod lists that support 3D tree LOD out of the box
  • DynDOLOD Resources - updated meshes and texture for better compatibility
  • DynDOLOD Resources SE - updated meshes and texture for better compatibility

Version 2.84

  • DynDOLOD.exe - added rules for better compatibility
  • DynDOLOD Resources SE - updated patch file for better compatibility

Version 2.83

  • DynDOLOD.exe - better error handling reading BTT files
  • DynDOLOD.exe - fallback to "dumb" object LOD filename conventions for TREEs and STATics with Has Tree LOD flag
  • DynDOLOD.exe - update command lines of newer Texconv.exe
  • DynDOLOD.exe - added rules for better compatibility
  • TexGen.exe - added generation for dlc01frozenlakelod.dds
  • trees.ultra\DynDOLOD-Trees.html - updated mod list that support 3D tree LOD out of the box
  • LODGen.exe - fixed sometimes not setting VertexColor flag
  • LODGen.exe - added height variance to FlatTextures= file
  • LODGen.exe - added support for glow atlas
  • Texconv.exe - updated to latest version
  • DynDOLOD Resources - updated meshes and texture for better compatibility
  • DynDOLOD Resources SE - updated meshes and texture for better compatibility

Version 2.82

  • LODGen.exe - fixed sometimes not setting VertexColor flag on passthru shaders
  • DynDOLOD_Manual.html - added information for new alternative vanilla tree LOD billboards
  • DynDOLOD Resources SE - added and updated meshes for better compatibility with mods

Version 2.81

  • DynDOLOD.exe - Ignore neverfades that are initially disabled and have no XESP enable parent
  • DynDOLOD.exe - do not set VWD flag on certain MSTT
  • DynDOLOD.exe - added rules for better compatibility
  • DynDOLOD Resources - Papyrus Scripts - fixed a rare race condition on worldspace re-entry
  • DynDOLOD Resources - added mesh for better compatibility with mods
  • DynDOLOD Resources SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry
  • DynDOLOD Resources SE - added mesh for better compatibility with mods
  • DynDOLOD DLL - Papyrus Scripts - fixed a rare race condition on worldspace re-entry
  • DynDOLOD DLL SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry
  • DynDOLOD_Manual.html - added compatibility information for a mod

Version 2.80

  • DynDOLOD.exe - fixed wrong default tree LOD setting
  • DynDOLOD.exe - improved invalid path detection
  • DynDOLOD.exe - added rule for better compatibility

Version 2.79

  • DynDOLOD.exe - make patching a bit more robust
  • Texconv.exe - improve -flist text file handling

Version 2.78

  • TexGen.exe - fixed a wrong parameter

Version 2.77

  • DynDOLOD.exe - fixed not removing a texture hash when updating form version
  • DynDOLOD.exe - fixed plugin update check with IgnoreLargeReferences=1
  • DynDOLOD.exe - improved a couple error messages
  • DynDOLOD.exe - added/updated rules for better compatibility
  • DynDOLOD Resources - updated meshes/patch file for better compatibility with mods
  • DynDOLOD Resources SE - updated meshes/patch file for better compatibility with mods

Version 2.76

  • DynDOLOD.exe - fixed sometimes adding overwritten records into wrong plugin when applying patches
  • DynDOLOD.exe - fixed not overwriting equal rules for winning plugins
  • LODGen.exe - updated supporting libraries to latest version
  • Texconv.exe - updated to latest version

Version 2.75

  • DynDOLOD.exe - carried forward updates from xEdit
  • DynDOLOD.exe - fixed not reading RNAM data from ESM-flagged ESP
  • DynDOLOD.exe - fixed sometimes not recognizing HasTreeLOD flag
  • DynDOLOD.exe - do object LOD for STAT base records with HasTreeLOD flag that are also large references
  • DynDOLOD.exe - added/updated rules for better compatibility
  • DynDOLOD Resources - updated/added meshes for better compatibility with mods
  • DynDOLOD Resources SE - added meshes for better compatibility with mods

Version 2.74

  • DynDOLOD.exe - carried forward updates from xEdit
  • DynDOLOD.exe - fixed a potential race condition
  • Texconv.exe - updated to latest version
  • Texconv.exe - fixed not supporting spaces in path names in -flist
  • DynDOLOD-rules - updated rules for better compatibility with mods
  • DynDOLOD Resources - updated meshes for better compatibility with mods
  • DynDOLOD Resources SE - updated meshes for better compatibility with mods

Version 2.73

  • DynDOLOD.exe - always fix missing large reference flag 0x4 on MSTT based record
  • DynDOLOD.exe - report modified large references in ESL flagged ESP causing large reference bugs
  • DynDOLOD.exe - patch large reference bugs caused by smaller scale changes in ESM
  • DynDOLOD.exe - patch large reference bugs caused by "deleted" records in ESM
  • DynDOLOD-rules - updated rules for better compatibility with mods
  • DynDOLOD_Manual.html - added compatibility information for a mod
  • LODGen.exe - added support for FO4 EffectShader - automatically done as PassThru
  • LODGen.exe - added support for FO4 BGEM (BGEM always trumps data in nif)
  • LODGen.exe - updated supporting libraries to latest version
  • LODGen.exe - improve BA2 support
  • LODGen.exe - adjust multibound max z >= 0
  • DynDOLOD Resources SE - updated/added meshes for better compatibility with mods

Version 2.72

  • DynDOLOD.exe - fixed an error reading object LOD meshes for occlusion
  • DynDOLOD.exe - added/updated rules for better compatibility
  • DynDOLOD.exe - added detection of LotD v5
  • DynDOLOD.exe - fixed sometimes not writing log/bugreport in case of exception
  • TexGen.exe - added generation for sdragontile01lod, sfloorhouse01lod, sintfloor01lod.dds, sintwalltop01lod, smetaldet01lod.dds, sintwalltop01lod.dds, sstonestep01lod.dds, sstonewall03lod, swoodbeam01lod.dds, farmwindowinterior01lod.dds, scastlecol01lod.dds, finewood3x3lod.dds, dbmstainedglass01lod.dds, dbmstainedglass02lod.dds
  • LODGen.exe - fixed 3D name for BSTriShape
  • DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods
  • DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods

Version 2.71

  • DynDOLOD.exe - ignore wild edit cells that are out of range for occlusion calculation[/spoiler]

Version 2.70

  • DynDOLOD.exe - added optional TVDT occlusion data generation, added related settings to ini
  • DynDOLOD.exe - do not set VWD flag on base records added by esp
  • DynDOLOD.exe - fixed adding large references to DynDOLOD.esm for base records defined in an esp
  • DynDOLOD.exe - fixed sometimes not setting largref on glow LOD in static object LOD
  • DynDOLOD.exe - added automatic update of Portal Boxes to Boxes for TES5/ENDERAL, added PortalBoxFix setting to ini
  • DynDOLOD.exe - fixed sometimes setting wrong index for texture replacement for dynamic LOD models
  • DynDOLOD_Manual.html - added section for TVTD occlusion data generation
  • LODGen.exe - always set vertex alpha value to 1 for FO4 since it is not ignored despute LOD_Objects flag
  • LODGen.exe - added support for FO4 GreyscaleToPalette_Color flag, 4th texture slot and Grayscale to Palette Scale value used by some full models to change texture coloring
  • LODGen.exe - fixed an index range issue when generating terrain LOD level 4 meshes with -1 quality
  • DynDOLOD-rules - added rules for better compatibility with mods
  • DynDOLOD Resources - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids
  • DynDOLOD Resources - updated/added meshes for better compatibility with mods
  • DynDOLOD Resources SE - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids
  • DynDOLOD Resources SE - updated/added meshes for better compatibility with mods

Version 2.69

  • DynDOLOD.exe - removed unintentional log lines
  • DynDOLOD-rules - added rules for better compatibility with mods
  • DynDOLOD Resources SE - updated/added meshes for better compatibility with mods[/spoiler]

Version 2.68

  • DynDOLOD.exe - fixed not falling back to billboard in reference rules
  • LODGen.exe - more minor optimizations and cleanup

Version 2.67

  • DynDOLOD.exe - added FlatLODWithNormalMapVertexColor to ini to set vertex color of flat LOD that has normal map textures, see ultra tree LOD
  • DynDOLOD.exe - ignore texture set with 5th _em texture for atlas discovery
  • LODGen.exe - ignore duplicate triangles when loading models
  • DynDOLOD Resources - updated/added meshes for better compatibility with mods
  • DynDOLOD Resources SE - updated/added meshes for better compatibility with mods

Version 2.66

  • DynDOLOD.exe - ignore texture set with 3rd _g texture for atlas discovery
  • DynDOLOD.exe - fixed normal map textures sometimes not having correct size on atlas
  • DynDOLOD.exe - fixed a rare multithread memory issue
  • TexGen.exe - added generation for castlekitlod.dds, wrroofslate01lod.dds, wrdragontile01lod.dds, wrdragontileblack01lod.dds, wrcitywall01lod.dds, wrtemplefloor01lod.dds, wrplasterint01.dds, wrwoodfloorint01lod.dds, wrwoodplanks01lod.dds, wrwoodbeam01lod.dds, wrwoodbeamint01lod.dds, stonefloor01lod.dds, wrdragoncarvings01lod.dds, wrroofint01lod.dds, wrslate02lod.dds, wrstonebase02lod.dds, wrstoneblocks01lod.dds, wrtrellisvines01lod.dds, wrtrims01lod.dds, wrwoodlattice01lod.dds
  • LODGen.exe - fixed sometimes duplicating models
  • LODGen.exe - more optimizations
  • LODGen.exe - updated supporting libraries to latest version
  • DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods
  • DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods

Version 2.65

Version 2.64

  • DynDOLOD.exe - fixed an issue with discovering billboards
  • DynDOLOD-rules - added rules for better compatibility with mods
  • DynDOLOD Resources - fixed a FOMOD installation error
  • DynDOLOD Resources SE - fixed a FOMOD installation error

Version 2.63

  • DynDOLOD.exe - use a different library to run external commands
  • TexGen.exe - fixed filename of impfloormuddy01lod.dds
  • DynDOLOD Resources - added a meshes for better compatibility with a mod
  • DynDOLOD Resources - fixed an issue with worldmap in interiors
  • DynDOLOD Resources SE - added a meshes for better compatibility with a mod
  • DynDOLOD Resources SE - fixed an issue with worldmap in interiors

Version 2.62

  • DynDOLOD.exe - improved error message in case TexConv fails importing textures
  • DynDOLOD.exe - added version check of output from TexGen and installed Resources
  • TexGen.exe - add version information to output
  • DynDOLOD Resources - added a mesh for better compatibility with a mod
  • DynDOLOD Resources SE - added a mesh for better compatibility with a mod
  • DynDOLOD_Manual.html - added compatibility information for several mods

Version 2.61

  • DynDOLOD.exe - fixed sometimes garbling assets paths
  • DynDOLOD Resources - added meshes/texture for better compatibility with mods

Version 2.60

  • DynDOLOD.exe - fixed sometimes trying to find textures in meshes folder
  • DynDOLOD.exe - improved moving existing DynDOLOD.esm into correct load order position
  • DynDOLOD.exe - ignore meshes with missing textures, print a report at the end
  • DynDOLOD.exe - reduce memory usage while building object LOD atlas
  • DynDOLOD.exe - do not set -m 0 for TexConv command line since that is the default anyways
  • Texconv.exe - updated to latest version
  • TexGen.exe - added generation for vurt_oldgreybarklod.dds
  • DynDOLOD Resources SE - added meshes for better compatibility with a mod
  • DynDOLOD Resources - added meshes for better compatibility with a mod

Version 2.59

  • DynDOLOD.exe - fixed sometimes accidentally disabling automatic child world scanning
  • DynDOLOD-rules - added/updated rules for better compatibility with mods
  • DynDOLOD Resources SE - added meshes for better compatibility with mods
  • DynDOLOD Resources - updated meshes for better compatibility with mods
  • DynDOLOD_Manual.html - updated compatibility information for a mod
  • LODGen.exe - set correct mode on BSMultibound for water
  • LODGen.exe - updated supporting libraries to latest version

Version 2.58

  • DynDOLOD.exe - carried forward updates from xEdit
  • DynDOLOD.exe - removed useless assigment of variable sometimes causing exception building object LOD atlas
  • DynDOLOD.exe - fixed IgnoreIfPluginExists list sometimes not working
  • DynDOLOD.exe/TexGen.exe - less artifacts with BC1|2|3 texture compression
  • DynDOLOD Resources SE - added meshes for better compatibility with a mod
  • DynDOLOD Resources - added meshes for better compatibility with a mod
  • DynDOLOD Resources - Papyrus Scripts - fixed swapped error message

Version 2.57

  • DynDOLOD.exe - fixed a potential memory corruption after saving textures

Version 2.56

  • DynDOLOD.exe - optimized object LOD atlas generation to use a bit less memory
  • DynDOLOD.exe - fixed sometimes not being able to generate atlas with large tile size
  • DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods
  • DynDOLOD_Manual.html - added and updated compatibility information for several mods
  • LODGen.exe - make sure borders between cells match when using protect cell borders

Version 2.55

  • DynDOLOD.exe - added support for Enderal Steam version
  • DynDOLOD.exe - carried forward updates from xEdit
  • DynDOLOD.exe - fixed not adding some textures to atlas
  • DynDOLOD.exe - removed accidental left over elevation requirement
  • DynDOLOD.exe - combine flat atlas into main atlas
  • DynDOLOD.exe - allow for dedicated object LOD atlasses for non-alpha and alpha textures
  • DynDOLOD.exe - use alpha threshold from NIF and adjust individual texture transparancy for object LOD atlass - can add the same texture more than once for different thresholds (quantized)
  • DynDOLOD.exe - added alpha raise to diffuse mipmap generation
  • DynDOLOD.exe - added steepness raise to normal map mipmap generation
  • DynDOLOD.exe - dedicated mipmap generation for each diffuse and normal object LOD texture
  • DynDOLOD.exe - skip injected base elements and references and print a message
  • DynDOLOD.exe - add reverse copies into child world for disabled neverfade references to work around bad modding practice
  • DynDOLOD.exe - added IgnoreModFileName for child world scanning to automatically disable it if not required
  • Papyrus Scripts - explicitly pass parent world to LODObject script because persistent references exist in parent and child world simultaneously
  • DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods
  • DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods
  • LODGen.exe - added ENDERAL mode, same as TES5
  • LODGen.exe - added TERRAINENDERAL mode, same as TERRAINTES5
  • LODGen.exe - code cleanup and minor optimizations
  • LODGen.exe - improved remove unseen for large objects spanning several cells
  • LODGen.exe - do not scale FO3/FNV object LOD
  • LODGen.exe - improved overwriting of HD LOD flag with IsHDMeshMask and IsHDTextureMask

Version 2.54

  • DynDOLOD.exe - fixed an issue with resolving modname;formid to current load order
  • DynDOLOD.exe - more streamlining of some threaded code
  • DynDOLOD.exe - some library udpates and other optimizations
  • DynDOLOD.exe - added some more error messages around executing of command line tools
  • DynDOLOD.exe - prevent accidentally interrupting execution of command line tools
  • DynDOLOD.exe - silently try to restart command line tools in case of error
  • DynDOLOD.exe - carried forward latest updates from xEdit
  • Texconv.exe - updated to latest version
  • DynDOLOD Resources - do not use OnInit/States for Firstborns/Minions
  • DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods
  • DynDOLOD Resources SE - do not use OnInit/States for Firstborns/Minions
  • DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods

Version 2.53

  • DynDOLOD.exe - undo an update sometimes causing errors in plugin
  • DynDOLOD.exe - removed some unnecessary log spam

Version 2.52

  • DynDOLOD.exe - fixed a case of trying to add non textures to flat atlas
  • DynDOLOD.exe - print true texture filename in case of errors loading it

Version 2.51

  • DynDOLOD.exe - Reworked reading of existing DynDOLOD plugins to be more robust
  • DynDOLOD.exe - fixed a typo preventing CreateMode to start
  • DynDOLOD.exe - streamlined some threaded code
  • DynDOLOD.exe - carried forward latest updates from xEdit
  • Texconv.exe - improved a few error messages

Version 2.50

  • *.exe - fixed a case of TexConv sometimes not being able to convert textures to BC7
  • *.exe - do not convert textures < 4 in width/height
  • *.exe - carried forward latest updates from xEdit

Version 2.49

  • DynDOLOD.exe - Fixed trying to add game.exe as master
  • TexGen.exe - Added some checks/messages for external BC7 execution in case of problems for better troubleshooting
  • TexGen.exe - Save full resolution texture to final folder and convert to BC7 in place instead of temp folder

Version 2.48

  • DynDOLOD.exe - added support for creating atlas textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR
  • DynDOLOD.exe - carried forward latest updates from xEdit
  • DynDOLOD.exe - fixed sometimes not loading all plugins because of too many masters
  • DynDOLOD.exe - fixed a problem sometimes preventing loading an existing DynDOLOD plugin
  • DynDOLOD.exe - updated some helpful messages
  • TexGen.exe - added support for textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR
  • TexGen.exe - updated some helpful messages
  • TexGen.exe - added generation for impwall01.dds
  • TexGen.exe - added generation for impfloormuddy01.dds
  • TexGen.exe - added generation for treepineforestcut01.dds
  • Texconv.exe - updated to latest version
  • DynDOLOD-rules - added/updated rules for better compatibility with mods

Version 2.47

  • DynDOLOD.exe - fixed generating LOD for Skyrim

Version 2.46

  • DynDOLOD.exe - fixed sometimes adding wrong master into wrong plugin

Version 2.45

  • DynDOLOD DLL - drop-in replacement for PapyrusUtil for Skyrim, Skyrim Special Edition and Skyrim VR consisting of DynDOLOD.DLL and PapyrusScripts
  • DynDOLOD_DLL.html - added explanation and install/usage instructions
  • DynDOLOD.exe - added creation of data files for DynDOLOD DLL
  • DynDOLOD.exe - fixed a problem with adding masters while creating texture replacements
  • DynDOLOD.exe - specifically write text files using UTF8 without BOM encoding
  • DynDOLOD.exe - skip textures for atlas with NoRevUV in shape name while scanning meshes
  • DynDOLOD.exe - carried forward latest updates from xEdit
  • DynDOLOD Resources - Papyrus Scripts - merged minion script into firstborn script
  • DynDOLOD Resources SE - Papyrus Scripts - merged minion script into firstborn script
  • DynDOLOD Patches - updated patches for papyrus scripts to automatically use DynDOLOD DLL if available, else fall back to PapyrusUtil
  • LODGen.exe - fixed sometimes failing re-UV due to missing normal
  • LODGen.exe - added detection of NoReUV in shape name to skip over potential automatic re-UV

Version 2.44

  • DynDOLOD.exe - carried forward latest updates from xEdit for better ESL plugin support and other optimizations
  • DynDOLOD.exe - added the possibility to define External Billboard meshes to replace the default 2 plane for LOD trees in object LOD
  • DynDOLOD.exe - added possibility to have multiple billboard textures for different sides/shapes
  • DynDOLOD.exe - fixed adding *treelod.dds to object LOD texture atlas
  • DynDOLOD.exe - skip over NIF errors while checking for NiNodes
  • DynDOLOD.exe - fixed some issues of create mod option with Skyrim SE
  • DynDOLOD.exe - fixed issue with worldspaces added by ESP
  • DynDOLOD-Trees.html - added section for internal and external billboards
  • DynDOLOD_Manual.html - added and updated compatibility information for several mods
  • DynDOLOD Resources - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugin
  • DynDOLOD Resources - updated/added meshes for better compatibility with mods
  • DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
  • DynDOLOD Resources SE - Papyrus Scripts - Enabled use of Window Glow LOD mulitpliers using Racemnu NiOverride in MCM - disabled by default
  • DynDOLOD Resources SE - Papyrus Scripts - Updated for to support worldspaces added by ESP
  • LODGen.exe - fixed sometimes applying wrong scale to translation
  • LODGen.exe - fixed not applying parent scale to child translation
  • LODGen.exe - fixed a bug parsing flat texture data file
  • LODGen.exe - added support for different alpha thresholds to atlas replacements
  • LODGen.exe - reworked remove unseen object LOD faces to work across quad boundaries
  • LODGen.exe - added support to also remove faces under water for FO3/FNV
  • LODGen.exe - added support to define billboard NIFs per LOD level
  • LODGen.exe - minor speed improvements and multithread enhancements

Version 2.43

  • DynDOLOD.exe - refined bounds calculations for what counts as a large reference
  • DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods
  • LODGen.exe - reworked simplification of meshes after re-UV
  • LODGen.exe - added a sanity check after re-UV
  • LODGen.exe - fixed a scaling error when applying miniatlas

Version 2.42

  • DynDOLOD.exe - fixed using misplaced patches for different game mode
  • DynDOLOD.exe - improved export of miniatlas data for LODGen.exe
  • DynDOLOD.exe - improved some error messages
  • TexGen.exe - added generation for shipwoodfloor01lod.dds
  • LODGen.exe - skip automatic re-UV for shapes with a high number of triangles
  • LODGen.exe - fixed sometimes scaling water level twice for undefined cells
  • LODGen.exe - added support for FO3/FNV placed water references for terrain LOD meshes

Version 2.41

  • DynDOLOD.exe - fixed a pointer conversion error
  • DynDOLOD.exe - fixed sometimes adding ESP masters to DynDOLOD.esm
  • DynDOLOD.exe - added creation of bugreport.txt in case of exception
  • DynDOLOD Resources SE - Papyrus Scripts - reworked plugin detection
  • DynDOLOD Resources SE - added patches for better compatibility with mods
  • LODGen.exe - fixed LOD water for FO3/FNV to use seperate shapes in correct order for different heights
  • LODGen.exe - fixed passthru meshes sometimes not keeping their large reference status

Version 2.40

  • DynDOLOD.exe - fixed sometimes not creating a dedicated dynamic LOD base record with correct overwrites
  • DynDOLOD.exe - do not add Quest with SKSE/PapyrusUtil checks to plugin in case dynamic LOD is not generated

Version 2.38

  • DynDOLOD.exe - fixed not using -o command line
  • DynDOLOD.exe - improve loading of paid mod plugins
  • DynDOLOD.exe - create ESM at correct load order
  • DynDOLOD.exe - improved error message when trying to add wrong base record of wrong type
  • DynDOLOD.exe - fixed sometimes not finding new base records resulting in no model error for dynamic LOD
  • DynDOLOD.exe - print plugin type when listing plugins
  • DynDOLOD Resources SE - Papyrus Scripts - reworked plugin detection

Version 2.37

  • DynDOLOD.exe - added beta support for TES5VR, start with -TES5VR command line argument, uses SSE config files and settings
  • DynDOLOD.exe - fixed sometimes not creating a flat atlas
  • DynDOLOD.exe - improved replacement textures handling for object and dynamic LOD
  • DynDOLOD.exe - added patching function for plugins + worldspace
  • DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
  • DynDOLOD Resources SE - Papyrus Scripts - added cell attach/trigger counters
  • DynDOLOD_Manual.html - updated compatibility information for several mods
  • DynDOLOD_Manual_SEE.html - updated compatibility information for several mods
  • DynDOLOD_Manual_TES5VR.html - added with brief explanations what is different to the Skyrim SE version
  • TexGen.exe - added beta support for TES5VR, start with -TES5VR command line argument, uses SSE config files and settings
  • TexGen.exe - added generation for fallforestdirt01.dds, reachdirt01.dds, road01fallforest01.dds and road01reach01.dds
  • LODGen.exe - fixed terrain water segments for odd origins
  • LODGen.exe - added WaterHeight= default water z, used in case of missing cell data
  • LODGen.exe - print global alpha threshold setting to log
  • LODGen.exe - catch an error in nif and print its name to log

Version 2.36

  • DynDOLOD.exe - added dynamic LOD generation for Skyrim SE, generates a DynDOLOD.esm and a DynDOLOD.esp
  • DynDOLOD.exe - added a simple patching function to add/update records in generated DynDOLOD plugin so some options from DynDOLOD Resources do not require a plugin anymore
  • DynDOLOD.exe - better version number log report
  • DynDOLOD.exe - improved end of generation checks and log messages
  • DynDOLOD_Manual_SSE.html - updated requirements, instructions and explanations for dynamic LOD
  • DynDOLOD_Manual.html - updated wording to reflect Skyrim SE changes
  • DynDOLOD_Manual.html - updated compatibility information for several mods
  • DynDOLOD-Trees.html - added info for a mod
  • DynDOLOD Resources SE - Papyrus Scripts - added for dynamic LOD
  • DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
  • DynDOLOD Resources SE - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugins
  • DynDOLOD Resources - Papyrus Scripts - minor optmizations
  • DynDOLOD Resources - updated/added meshes for better compatibility with mods
  • DynDOLOD Resources - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugins
  • SkyrimSE-LargeRefGrid.html - bug report updated for latest engine version, scripting with large references is a total cluster fuck
  • LODGen.exe - fixed using alpha threshold
  • LODGen.exe - added TES5VR mode, same as SSE
  • LODGen.exe - added TERRAINTES5VR mode, same as TERRAINSSE
  • LODGen.exe - added FO4VR mode, same as FO4
  • LODGen.exe - added SSEVR mode, same as SSE
  • LODGen.exe - added TERRAINFO4VR mode, same as TERRAINFO4
  • LODGen.exe - added TERRAINSSEVR mode, same as TERRAINSSE
  • LODGen.exe - fixed missing segments for FO4 object LOD
  • LODGen.exe - terrain LOD bin file format change to support really large worldspaces
  • LODGen.exe - added MaxLevel=
  • LODGen.exe - added WaterDelta[LOD4|LOD8|LOD16|LOD32]=-1 = off, 0 = ignore triangles underwater, x = shift shallow vertices under water to be least this distance from water height
  • LODGen.exe - fixed wrong segments
  • LODGen.exe - added Mode=TERRAINTES5, Mode=TERRAINSSE, Mode=TERRAINFNV, Mode=TERRAINFO3, Mode=TERRAINFO4 to generate terrain LOD from a bin file defined by TerrainData=
  • LODGen.exe - added LandHeight=default terrain z, used in case of missing cell data
  • LODGen.exe - added ProtectCellBorders=true/false to counter ugly terrain drops
  • LODGen.exe - added Quality[LOD4|LOD8|LOD16|LOD32]=-1 = full (LOD4 only), 0 - x = acceptable z deviation to remove vertex
  • LODGen.exe - added MaxVerts[LOD4|LOD8|LOD16|LOD32]=0 - 32767 to enforce nif limits
  • LODGen.exe - added Skirts=negative = absolute z, 0 = none, positive relative z
  • LODGen.exe - make reading of export file more robust
  • LODGen.exe - fixed sometimes not reading of shape name for BSTriShape
  • LODGen.exe - updated supporting libraries to latest version

Version 2.35

  • DynDOLOD.exe - fixed sometimes not using data from txt for billboards in object LOD

Version 2.34

Version 2.33

  • DynDOLOD.exe - updated completion message to notify about errors in LODGen logs
  • DynDOLOD.exe - updated large reference overwrite report to treat ESL like ESM
  • DynDOLOD.exe - updated important load screen message
  • DynDOLOD.exe - added FasterReplace switch to DynDOLOD.ini
  • DynDOLOD.exe - reworked large reference processing for export file to be more robust
  • LODGen.exe - check if a directory for loose files exists
  • LODGen.exe - fixed a wrong texture replacement
  • SkyrimSE-LargeRefGrid.html - bug report updated for latest engine version

Version 2.32

  • DynDOLOD.exe - added support for ESL plugins
  • DynDOLOD.exe - print a detailed static LOD tree model/billboard assignment log
  • DynDOLOD.exe - optimized generating some lists
  • DynDOLOD.exe - fixed a pointer conversion error
  • DynDOLOD.exe - delete old atlas map file before generating new atlas
  • DynDOLOD.exe - fixed not generating large texture atlas

Version 2.31

  • DynDOLOD - removed older version from archive

Version 2.30

  • DynDOLOD.exe - warn about and try to ignore wild edits causing out of place objects near cell 0, 0 in Tamriel
  • DynDOLOD.exe - warn if a deleted reference is found
  • DynDOLOD.exe - fixed sometimes not discovering new cells added by plugins
  • DynDOLOD.exe - do not convert persistent neverfades if temporary cell does not exist
  • DynDOLOD.exe - updated exporting data for destructables
  • DynDOLOD.exe - fixed not reading other txt or ini files from BSA
  • DynDOLOD.exe - generate new esp version for updated Papyrus Scripts
  • DynDOLOD.exe - added worldspace ignore file to filter the worldspace drop down
  • DynDOLOD.exe - optimized fallback to full tree model
  • TexGen.exe - added generation for volcanictundrarocks01.dds
  • TexGen.exe - fixed not reading other txt or ini files from BSA
  • DynDOLOD_Manual.html - updated compatibility information for several mods
  • DynDOLOD_Manual_SSE.html - added info for a mod
  • DynDOLOD-Trees.html - added info for a mod
  • DynDOLOD Resources - Optimized Papyrus Scripts - requires new LOD generation from scratch and clean save cycle
  • DynDOLOD Resources - Papyrus Scripts - fixed a multi threading race condition
  • DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods
  • DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods
  • LODGen.exe - fixed a reading error for bhkMoppBvTreeShape
  • LODGen.exe - fixed a reading error for bhkRigidBody
  • LODGen.exe - improved material wilcard * support
  • LODGen.exe - added option to FlatTextures= file to alternatively define a path to nif instead of path to normals file
  • LODGen.exe - added export Mode=convertsse and Mode=convertfo4 to atlas the UV of meshes
  • LODGen.exe - normalize material path
  • LODGen.exe - support material swaps with wildcard *
  • LODGen.exe - added DefaultAlphaThreshold=0-255 for FO4
  • LODGen.exe - added mergeVertexColors[LOD4|LOD8|LOD16|LOD32]=true/false to average different vertex colors of duplicate vertices into one vertex (requires RemoveUnseenFaces)
  • LODGen.exe - always apply intermediate atlas before applying final atlas
  • LODGen.exe - added notTangentsMeshMask[LOD4|LOD8|LOD16|LOD32]=[part of nif filename]
  • LODGen.exe - updated supporting libraries to latest version
  • LODGen.exe - added notLODFlagMeshMask[LOD4|LOD8|LOD16|LOD32]=[part of nif filename]
  • LODGen.exe - added generateVertexColors[LOD4|LOD8|LOD16|LOD32]=true/false
  • LODGen.exe - added generateTangents[LOD4|LOD8|LOD16|LOD32]=true/false
  • LODGen.exe - added fixTangents[LOD4|LOD8|LOD16|LOD32]=true/false

Version 2.27

  • DynDOLOD.exe - fixed trying to check LODGen logfile after wait times out
  • DynDOLOD.exe - fixed not reading billboard txt file from BSA
  • LODGen.exe - updated lz4 package and supporting libraries to latest version
  • LODGen.exe - fixed sometimes not reading BA2 files correctly

Version 2.26

  • LODGen.exe - fixed a crash caused by a missing serialization

Version 2.25

  • DynDOLOD.exe - fixed a memory corruption sometimes causing nasty things
  • DynDOLOD.exe - fixed an error trying to check a non existing LODGen log
  • LODGen.exe - fixed FO4 export mode not working correctly
  • LODGen.exe - updated lz4 package and supporting libraries to latest version

Version 2.24

  • DynDOLOD.exe - check LODGen log and write result to DynDOLOD log, so it is more obvious if something went wrong
  • LODGen.exe - fixed error reading BSTriShapes with no vertices/triangles
  • LODGen.exe - apply UVScale and UVOffset shader values to model before merging

Version 2.23

  • DynDOLOD.exe - fixed some default INI settings
  • DynDOLOD Patches - update Beyond Reach billboards to be also for arnima.esm[/spoiler]

Version 2.22

  • General performance and stability improvements - for real
  • DynDOLOD.exe - fixed sometimes using wrong glow LOD when using original LOD assignments
  • DynDOLOD.exe - added RemoveUnseenZShift to ini for same setting in LODGen.exe export file
  • DynDOLOD.exe - added Level32 switch to ini for same switch in LODGen.exe export file, see see ultra tree LOD
  • DynDOLOD.exe - added FlatLODVertexColor to ini to set vertex color of flat LOD, see see ultra tree LOD
  • DynDOLOD.exe - added FlatLODColorVariance to ini to randomly change vertex color of flat LOD, see see ultra tree LOD
  • DynDOLOD.exe - added StaticLODDiffuseFormat, StaticLODNormalFormat, TreeLODDiffuseFormat and TreeLODNormalFormat to ini to set texture atlas formats
  • DynDOLOD.exe - added TreeLODAverageColor to ini to replace black transparent parts of billboards with the average tree color - works only with alpha channel output formats
  • DynDOLOD.exe - added TreeLODBackgroundTexture to ini to replace black transparent parts of billboards with a texture - works only with alpha channel output formats
  • DynDOLOD.exe - shrink normal map texture atlas to 4x4 pixels if all pixels are identical
  • DynDOLOD.exe - added beta support for SSE, start with -SSE command line argument
  • DynDOLOD.exe - added a check to verify DynDOLOD Resources for the current game mode are installed
  • TexGen.exe - sync updates with DynDOLOD.exe
  • TexGen.exe - added output format options for diffuse and normal textures
  • TexGen.exe - fixed cases of not consequently using lowercase for comparisons
  • TexGen.exe - added generation for riftenstonewall02lod.dds
  • TexGen.exe - added generation for tundradriftwoodbark01lod.dds
  • TexGen.exe - fixed generation of rubblepilelod.dds
  • TexGen.exe - fixed generation of fxdirtmound01lod.dds
  • TexGen.exe - removed the need for temp files in game data folder
  • TexGen.exe - added beta support for SSE, start with -SSE command line argument
  • TexGen.exe - added fallback to Texconv.exe for reading in case DDS format is not natively supported
  • Texconv.exe - new - custom silent version, prints errors only
  • LODGen.exe - added support reading SSE LOD nif
  • LODGen.exe - added export Mode=SSE
  • LODGen.exe - added support for BSA version 0x69
  • LODGen.exe - added lz4 decompression
  • LODGen.exe - added GameMode=textureslist to generate a list of textures with UV in between atlas tolerance
  • LODGen.exe - added command line parameter game mode to overwrite game mode in export file
  • LODGen.exe - updated lz4 package to latest version
  • LODGen.exe - better error message in case required Redistributable is missing
  • LODGen.exe - added Level32=True, uses *.nif from LOD level 16 if 4th entry is not set to create LOD Level 32 bto
  • LODGen.exe - added RemoveUnseenZShift=[float] to adjust terrain height when removing unseen faces
  • LODGen.exe - added vertex color support for flat LOD, column 8 and 9 in FlatTextures file
  • LODGen.exe - some minor speed improvements and clean up
  • LODGen.exe - use assembly version in log
  • DynDOLOD_Manual.html - all docs updated for new game mode
  • DynDOLOD_Manual_SSE.html - new
  • DynDOLOD-Shortcut.txt - new
  • DynDOLOD-Trees.html - added info about static object LOD level 32 for map
  • DynDOLOD-Trees.html - added info for vertex colors for 2D tree LOD in static LOD for Skyrim SE
  • DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods
  • DynDOLOD Resources SE - new - meshes in new Skyrim SE format - removed options/assets that currently do not apply to Skyrim SE
  • DynDOLOD Patches - fixed a typo in Wizard.txt

Version 2.21

  • DynDOLOD.exe - fixed a case of removing entire worlds when removing empty cells
  • DynDOLOD.exe - added an installation path check
  • DynDOLOD_Manual.html - updated compatibility information for several mods
  • DynDOLOD Patches - added script patches for Caranthir Tower Reborn 2.x

Version 2.20

  • DynDOLOD.exe - fixed a list assignment
  • TexGen.exe - sync updates with DynDOLOD.exe
  • DynDOLOD Resources - Papyrus Scripts - fixed a race condition

Version 2.19

  • DynDOLOD.exe - added xespignore file for XESP markers to ignore instead of the one hardcoded dunCGOutsideClutterMarker from intro scene
  • DynDOLOD.exe - fixed sometimes not correctly identifying Has Tree LOD flag on base records
  • DynDOLOD.exe - added settings FlatLODLightingEffect, FlatLODGlowMap and FlatLODLevelLODFlat to DynDOLOD.ini, see ultra tree LOD
  • DynDOLOD.exe - added a switch Temporary to use less persistent references for overloaded load orders, will result in more plugins required as masters and larger esp
  • DynDOLOD.exe - added verbose switch for LODGen.exe to DynDOLOD.ini
  • DynDOLOD.exe - updated reading existing tree LOD to be able to read btt data from BSA
  • DynDOLOD.exe - some minor performance improvements
  • DynDOLOD.exe - changed log filename to DynDOLOD_log.txt
  • DynDOLOD.exe - added a x64 version
  • TexGen.exe - sync updates with DynDOLOD.exe
  • TexGen.exe - some minor performance improvements
  • TexGen.exe - changed log filename to TexGen_log.txt
  • TexGen.exe - added a x64 version
  • LODGen.exe - added optional --inputfile path/to/file command line parameter, first parameter just being path/to/file still works too
  • LODGen.exe - make billboards soft lighting behave more similar to vanilla tree LOD (FlatLODLightingEffect and FlatLODGlowMap)
  • LODGen.exe - added setting LOD Objects flag for higher LOD levels on billboards (FlatLODLevelLODFlat)
  • LODGen.exe - added a x64 version
  • DynDOLOD_Manual.html - updated compatibility information for several mods
  • DynDOLOD Resources - updated/added meshes for better compatibility with mods

Version 2.18

  • DynDOLOD.exe - fixed sometimes not falling back to billboard when generating ultra trees
  • DynDOLOD.exe - add the worldspace Master as activate parent for Never Fade LOD/Full LOD objects
  • DynDOLOD.exe - set VWD on original base records used for dynamic LOD only as well
  • TexGen.exe - sync updates with DynDOLOD.exe
  • TexGen.exe - fixed generation of dlc01castlefortlod.dds
  • TexGen.exe - generation for impwood01lod.dds
  • Papyrus Scripts - activate worldspace Master in case the activate all function is called
  • DynDOLOD_Manual.html - updated compatibility information for several mods
  • DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods
  • DynDOLOD Patches - added script patches for Caranthir Tower Reborn

Version 2.17

  • DynDOLOD.exe - added an installation check
  • DynDOLOD.exe - do not report manual non-dynamic LOD references having no Grids when loading existing data
  • DynDOLOD.exe - added childworldfull file to be able to set parent world copy to full model
  • DynDOLOD.exe - fixed a case of not assigning enough memory for a thread list
  • DynDOLOD.exe - show message when building reference info to verify usage of missing models
  • DynDOLOD.exe - added fasterbase switch to DynDOLOD.ini
  • TexGen.exe - sync updates with DynDOLOD.exe
  • TexGen.exe - added more helpful messages for file not found errors
  • DynDOLOD_Manual.html - updated compatibility information for several mods

Version 2.16

  • DynDOLOD.exe - removed extraneous files
  • DynDOLOD_Manual.html - updated compatibility information for several mods
  • DynDOLOD Resources - updated/added meshes for better compatibility with mods

Version 2.15

  • DynDOLOD.exe - added logic for Enderal and seperate set of rule files
  • DynDOLOD.exe - create diffuse LOD texture atlas with explicit (1 bit) alpha
  • DynDOLOD.exe - fixed a case of siLODirt
  • DynDOLOD.exe - added flag to mesh rules to disable window glow LOD, not exposed to interface yet
  • DynDOLOD.exe - added debug= to DynDOLOD.ini
  • DynDOLOD.exe - added FakeLightsIntensity to DynDOLOD.ini to select different intensity of the glowing orb mesh for fake lights
  • LODGen.exe - fixed a case of using wrong offset for higher LOD levels if origin is not multiple of 4
  • LODGen.exe - fixed not being able to generate for specific cell if x/y equals -1
  • LODGen.exe - fixed sometimes not keeping vertex colors in higher LOD levels for passthru
  • LODGen.exe - trim spaces from texture strings
  • TexGen.exe - added logic for Enderal and seperate set of rule files
  • TexGen.exe - added alpha threshold to texture creation if explicit alpha type is used, threshold of 0 disables alpha
  • TexGen.exe - added a texture convertion with mipmap filter control
  • TexGen.exe - added check for earlier TexGen Output files in game data folder to avoid circular creation of newly added textures
  • DynDOLOD_Manual.html - updated compatibility information for several mods and Enderal
  • trees.ultra\DynDOLOD-Trees.html - txt converted to html
  • trees.ultra\DynDOLOD-Trees.html - added 3rd party hybrid tree information
  • DynDOLOD Resources - removed some glow maps that might interfere with other mods - these are created by TexGen now
  • DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods and Enderal
  • Papyrus Scripts - made scripts backwards compatible with PapyrusUtil 2.8 - was just a convinience function
  • Papyrus Scripts - made deactivating from MCM work more consistent
  • DynDOLOD Patches - added improved terrain LOD meshes and textures for Enderal

Version 2.14

  • DynDOLOD.exe - made worldspace discovery eligible for LOD more resilient against mod errors
  • DynDOLOD.exe - use fastercreate for large worldspaces only
  • DynDOLOD.exe - added an Editor ID check for 'DynDOLOD_NOLOD' to skip references for LOD discovery ('_NOLOD' Editor ID for base records already exists in vanilla)
  • DynDOLOD.exe - print strings filename if there is an error
  • TexGen.exe - sync updates with DynDOLOD.exe
  • DynDOLOD Resources - updated the Editor IDs of objects in WhiterunExterior and SolitudeExterior

Version 2.13

  • DynDOLOD.exe - Added a couple filechecks before trying to read them in case things go awry

Version 2.12

  • DynDOLOD.exe - use linksto instead of baserecord
  • DynDOLOD.exe - fixed an infinite loop while cleaning up worldspace
  • DynDOLOD.exe - added mini atlas data to texture atlas text file for LODGen.exe
  • DynDOLOD.exe - added UseDecalFlag switch to ini for setting same switch in LODGen.exe export file
  • DynDOLOD.exe - added simple check resource core files are installed
  • TexGen.exe - added generation for magestatuelod.dds, statueofauriellod, seruinsmarble01_4x4lod.dds, seruinswall01_1x2lod.dds
  • LODGen.exe - fixed not properly assigning null texture replacement
  • LODGen.exe - print nice error message if some hashing goes wrong
  • LODGen.exe - use of re-UV function (untiling) for miniatlas before applying world atlas for game mode TES5
  • LODGen.exe - keep decal shader flag from for game mode TES5
  • DynDOLOD_Manual.html - updated compatibility information for several mods
  • Papyrus Scripts - open/close dynamic LOD DOORs according to parent
  • DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods

Version 2.11

  • DynDOLOD.exe - try to catch an unknown case of non existing base record
  • TexGen.exe - added to also read files from ../skyrim/data/DynDOLOD/DynDOLOD_TES5_TexGen_[alpha|noalpha|copy]_modnameesp.txt so mod authors can supply custom LOD Texture generation for their mod
  • DynDOLOD_Mod_Authors.html - updated info about creating files for TexGen.exe
  • DynDOLOD-FAQ.txt - cleaned up for standalone version
  • DynDOLOD_Manual.html - updated compatibility information for a mod

Version 2.10

  • DynDOLOD.exe - Release
  • DynDOLOD.exe - added feature to always use LOD assignments from base records for specified plugins
  • TexGen.exe - sync updates with DynDOLOD.exe
  • DynDOLOD_Manual.html - updated compatibility information for several mods
  • DynDOLOD Resources - updated/added meshes for better compatibility with mods

Version 2.09.BETA

Version 2.08.BETA

  • DynDOLOD.exe - skip loading - animation, - interface, - shaders, - sound, - voices .BSA
  • DynDOLOD.exe - get glow LOD from higher LOD level if lower level is not defined
  • DynDOLOD.exe - only set Has Distant LOD if LOD level 4 has static LOD
  • DynDOLOD.exe - apply patch rules regardless of mod ignore list
  • DynDOLOD.exe - disable and set other options accordingly if dynamic LOD is not generated
  • DynDOLOD.exe - added _dynamic/_static rule file functionality
  • Edit Scripts - fail properly when being started from xEdit.exe
  • TexGen.exe - sync updates with DynDOLOD.exe
  • DynDOLOD_Manual.html - updated with new step-by-step video
  • DynDOLOD_Manual.html - updated compatibility information for several mods
  • Papyrus Scripts - disable MCM if PapyrusUtil is not present
  • DynDOLOD Resources - updated SolitudeExterior for better compatibility with other mods
  • DynDOLOD Resources - updated HighHrothgarWindowGlow to carry forward ULSEEP
  • DynDOLOD Resources - updated/added meshes for better compatibility with mods

Version 2.07.BETA

  • DynDOLOD.exe - export stage id -2 for dynamic creepy SovngardeStatue - high only
  • DynDOLOD.exe - optimized processing of merged form ids
  • TexGen.exe - added generation for stockadeplanks01.dds
  • DynDOLOD_Manual.html - updated compatibility information for several mods
  • DynDOLOD Resources - Papyrus Scripts - set current pos/angle from parent when enabling LOD object for stage id -2
  • DynDOLOD Resources - added SolitudeExterior
  • DynDOLOD Resources - updated/added LOD meshes/textures for better compatibility with mods

Version 2.06.BETA

  • TexGen.exe - ensure trailing slash is added to selected output path
  • DynDOLOD.exe - fixed using some preset settings in wizard mode

Version 2.05.BETA

  • DynDOLOD.exe - use merged map data also for lists using partial mod filename matches
  • DynDOLOD.exe - only ignore worldspaces if master mod is ignored
  • DynDOLOD.exe - always copy XEMI from highest override
  • TexGen.exe - sync updates with DynDOLOD.exe

Version 2.04.BETA

  • DynDOLOD.exe - fixed a string to cardinal conversion
  • DynDOLOD.exe - fixed not loading mesh_replace list
  • DynDOLOD.exe - fixed typo caused by having fat fingers syndrome from too much pie
  • DynDOLOD.exe - use alternative version of setting up grids
  • DynDOLOD.exe - added switch to control which version of setting up grids is used

Version 2.03.BETA

  • DynDOLOD.exe - fixed a variant to cardinal conversion

Version 2.02.BETA

  • DynDOLOD.exe - fixed not finding all merged mod map files for the load order
  • DynDOLOD.exe - fixed trying to violate sorted stringlists
  • DynDOLOD.exe - removed a confirmation message

Version 2.01.BETA

  • DynDOLOD.exe - fixed sometimes not finding a bunch of numbers
  • DynDOLOD.exe - fixed a case of uninitialized primitives

Version 2.00.BETA

  • DynDOLOD.esp - removed default esp - it will be created if it doesn't exist
  • DynDOLOD.esp - new or updated esp will always be saved to output path together with generated meshes, json and texture files
  • DynDOLOD World.pas - DynDOLOD World.pas script is now started through DynDOLOD.exe - a modified version of xEdit
  • DynDOLOD.exe - updated logic and seperated functions for standalone version
  • DynDOLOD.exe - removed plug-in selection - load order is controlled by mod managers
  • DynDOLOD.exe - use own version of Skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat
  • DynDOLOD.exe - use own settings files
  • DynDOLOD.exe - somewhat better error handling
  • DynDOLOD.exe - compile list of missing models for review once process completed
  • DynDOLOD.exe - some minor performance improvements
  • DynDOLOD.exe - cleaned up and unified log messages
  • DynDOLOD.exe - fixed a typo causing error when using IgnoreTrees=1
  • DynDOLOD.exe - made world bounds error message more descriptive
  • DynDOLOD.exe - made simple exe files time check to fail nicely if needed
  • DynDOLOD.exe - reworked create mod mode
  • DynDOLOD.exe - fixed using an unassigned list too early
  • DynDOLOD.exe - fixed not setting up manual base elements properly when updating
  • DynDOLOD.exe - skip parent/child worldspaces missing persistent cell for real this time
  • DynDOLOD TexGen.pas - DynDOLOD TexGen.pas script is now started through TexGen.exe - a modified version of xEdit
  • TexGen.exe - added an options window
  • TexGen.exe - added automatic saving/reading of options
  • TexGen.exe - added generation for icelakesurface.dds
  • TexGen.exe - added option window to select output path and texture size
  • TexGen.exe - do not stop if files are not found
  • LODGen.exe - now included in DynDOLOD standalone version
  • LODGen.exe - added logfile parameter so it can run more than one instance
  • Papyrus Scripts - fixed parent world dynamic LOD sometimes being disabled when leaving interiors
  • DynDOLOD_Manual.html - updated compatibility information for several mods
  • DynDOLOD_Manual.html - updated for standalone instructions
  • DynDOLOD_Manual.html - added new tutorial videos
  • DynDOLOD_TexGen.html - manual updated to reflect new options window
  • DynDOLOD_Mod_Authors.html - added
  • DynDOLOD Resources - LOD resources, papyrus scripts and optionals are now a seperate archive
  • DynDOLOD Resources - updated/added core LOD meshes and textures for better compatibility with mods
  • DynDOLOD Patches - patches are now a seperate archive
  • Meshes/Textures - updated/added LOD meshes and textures for better compatibility with mods

Version 1.49

  • DynDOLOD Worlds.pas - fixed world bounds error

Version 1.48

  • DynDOLOD Worlds.pas - work around world bounds not always being floats
  • DynDOLOD Worlds.pas - skip parent/child worldspaces with no valid world bounds or missing persistent cell
  • DynDOLOD Worlds.pas - report insane world bounds values
  • DynDOLOD Worlds.pas - updated a missing nif warning for neverfade references added by mod to just ignore instead of stopping generation
  • DynDOLOD Worlds.pas - fixed automatically checking 'Generate tree LOD' when vanilla tree LOD generation is disabled
  • DynDOLOD Worlds.pas - added missing brackets in try block checking form id rules
  • DynDOLOD Worlds.pas - fixed 'not a tree message' for now valid STAT LOD trees with Have Tree LOD flag set
  • DynDOLOD Worlds.pas - added a subliminal message to xEdit message log
  • DynDOLOD Worlds.pas - updated de-normalizing resource path to be less greedy
  • DynDOLOD Worlds.pas - added a simple xEdit.exe and LODGen.exe file time check
  • DynDOLOD Worlds.pas - read mapping data from Merge Plugins to apply rules for single plugins to merged plugins automatically
  • DynDOLOD TexGen.pas - added checks to force output directory
  • Papyrus Scripts - use fewer "strings"
  • DynDOLOD-rules - added/updated rules for better compatibility with mods
  • Meshes/Textures - updated/added LOD meshes and textures for better compatibility with mods
  • DynDOLOD_Manual.html - rename to xEdit - because there can be more than only one
  • DynDOLOD_Manual.html - updated compatibility information for several mods
  • DynDOLOD_Reference.html - updated to reflect current process and for clarity

Version 1.47

  • DynDOLOD Worlds.pas - added a missing ResourceExists check before trying to open it
  • DynDOLOD Worlds.pas - added discovery of tree LOD billboard textures for static tree LOD and export data for LODGen.exe
  • DynDOLOD Worlds.pas - simplified generation of ultra tree LOD
  • DynDOLOD Worlds.pas - updated detection of min/max world bounds as rule of one does not apply for overwrite records
  • DynDOLOD Worlds.pas - added a ResourceExists check when using meshes for dynamic LOD
  • DynDOLOD Worlds.pas - added a CRC32 check for full model tree meshes to match correct static tree LOD mesh for "dumb" file replacer mods
  • DynDOLOD Worlds.pas - optimized rule matching
  • DynDOLOD Worlds.pas - add references that use dunCGOutsideClutterMarker marker as XESP as static LOD instead of dynamic LOD - it enables references after intro scene played
  • DynDOLOD Worlds.pas - updated automatic alternate texture detection and made use of 3D Names definition file to determine which is the dominant texture of the LOD model
  • DynDOLOD Worlds.pas - added AppName identfier to all ini/cache files to be able to separate between different games
  • DynDOLOD Worlds.pas - fixed a case of glow LOD mesh filename detection if _lod is part of full mesh name
  • DynDOLOD Worlds.pas - use smallest/greatest worldspace bounds from entire overwrite list
  • DynDOLOD Worlds.pas - added IsSwitch for child worlds for manual references
  • DynDOLOD Worlds.pas - updated some functions for future billboard use in static LOD
  • DynDOLOD Worlds.pas - always skip marker when processing worldspace
  • DynDOLOD Worlds.pas - trying to optimize possible position changes to detect existing child world copies
  • DynDOLOD Worlds.pas - use full model for child world to parent world copy if object is really really huge
  • DynDOLOD Worlds.pas - fixed not replacing textures when using cached base elements
  • DynDOLOD Worlds.pas - added a [LODGen Settings] section to rule files so (updated) mods shipping with their own rules can overwrite default settings
  • DynDOLOD Worlds.pas - addjust option windows for title bar height
  • DynDOLOD TexGen.pas - added generation for cavebasewall01lod.dds, caverock01lod.dds, glacierslabnoalpha.dds
  • DynDOLOD TexGen.pas - added AppName identifier to all ini/cache files to be able to separate between different games
  • DynDOLOD-rules - added/updated rules for better compatibility with mods
  • Papyrus Scripts - write a debug message to log in case files are out of sync
  • Papyrus Scripts - added information MCM page
  • Papyrus Scripts - enable/disable use of NetImmerse Override in MCM - disabled by default
  • Papyrus Scripts - optimized parts of MCM
  • Papyrus Scripts - updated activating/deactivating function to be more robust
  • Papyrus Scripts - added function option to activate all active FarGrid/NearGrid cells instead of only the ones that changed state - used in patches of third party scripts
  • Papyrus Scripts - print debug message for all instances when a model is enabled
  • Meshes/Textures - updated/added LOD meshes and textures for better compatibility with mods
  • DynDOLOD_Manual.html - updated compatibility information for several mods

Version 1.46

  • DynDOLOD Worlds.pas - do not show worlds added by ignored mods
  • DynDOLOD Worlds.pas - added export of fMinSecondsForLoadFadeIn from DynDOLOD.ini to json to overwrite fade-in time after loading / fast travel
  • DynDOLOD Worlds.pas - added export of 3 emissive multipliers to be used on dynamic glow LOD to make it slightly brighter depending on distance, requires NetImmerse Override
  • DynDOLOD Worlds.pas - added export of 3D name of glow LOD meshes so emissive multiple can be set, requires NetImmerse Override
  • DynDOLOD Worlds.pas - added discovery of references using LIGH base elements which have no mesh that have neverfade flag set, use a pre defined fake glowing mesh for LOD
  • DynDOLOD Worlds.pas - added mesh masks to DynDOLOD.ini for full and LOD models to ignore for automatic matching
  • DynDOLOD Worlds.pas - added Editor ID mask IgnoreBaseEDID= to DynDOLOD.ini to ignore base elements, was hardcoded before
  • DynDOLOD Worlds.pas - added a !NOT mod filename to reference mesh rules - rule will not be used if mod filename is found in load order
  • DynDOLOD Worlds.pas - only process references mesh rules when containing world is processed
  • DynDOLOD Worlds.pas - added simple detection of LOD models with 'passthru' in the filename - BSLightingShader/BSEffectShader is not modified by LODGen.exe, some non-LOD shader types/flags work in BTO, e.g. glow shader
  • DynDOLOD Worlds.pas - added eighth option 'ignore' to the mesh rules reference drop down and apply before tree LOD is generated
  • DynDOLOD Worlds.pas - remove VMAD from permanently disabled references so scripts do not execute on them
  • DynDOLOD Worlds.pas - fixed using LOD model for child world copies as intended
  • DynDOLOD Worlds.pas - added min radius settings in DynDOLOD.ini for fake lights discovery
  • DynDOLOD Worlds.pas - added creation and export to json data file of a uGridsToLoad sized cell list for fast travel quick switch of dynamic LOD
  • DynDOLOD Worlds.pas - added export of grid sizes to json for more effective dynamic LOD switching for fast travel
  • DynDOLOD Worlds.pas - added IgnoreWater switch for LODGen.exe if worldspace has 'No LOD water' flag set
  • DynDOLOD Worlds.pas - added advanced/expert setting for max atlas tile size
  • DynDOLOD Worlds.pas - updated advanced/expert options for Glow LOD
  • DynDOLOD TexGen.pas - updated dlc01soulcairnlod.dds, using 4th slot unused by vanilla
  • Papyrus Scripts - added slight startup delay before trying to access json data to give PapyrusUtil time to initialize
  • Papyrus Scripts - added workaround for game engine executing OnCellAttach twice on activators in persistent cell
  • Papyrus Scripts - optimized switching after loading and fast travel
  • Papyrus Scripts - reduced numbers of activating activaters after loading and fast travel
  • Papyrus Scripts - added true fade out for better blending of LOD windows
  • Papyrus Scripts - added setting emissive multiple when NetImmerse Override is present for LOD windows
  • Papyrus Scripts - added fade from black time setting
  • Papyrus Scripts - added check of esp version
  • DynDOLOD-rules - added/updated rules for better compatibility with mods
  • Meshes/Textures - updated/added LOD meshes and textures for better compatibility with mods
  • DynDOLOD_Manual.html - added new section called 'How to add rules for your own mod'
  • DynDOLOD_Manual.html - added new section called 'Glow LOD'
  • DynDOLOD_Manual.html - updated compatibility information for several mods

Version 1.45

  • DynDOLOD Worlds.pas - added to also read rules files from ../skyrim/data/DynDOLOD/DynDOLOD_modnameesp.ini in case mod author wants to supply and maintain rules
  • DynDOLOD Worlds.pas - rules file for a mod can contain rule sections that only apply in case another mod is present, section header [Skyrim 2ndmodfilenameesp], for simple compatibility patches
  • DynDOLOD Worlds.pas - also apply 'delete' and 'original' mesh rules before tree LOD is generated
  • DynDOLOD Worlds.pas - do not add textures from models with PassThru material to atlas
  • DynDOLOD Worlds.pas - explicitly set diffuse atlas texture to use alpha
  • DynDOLOD Worlds.pas - added switch for show on local map flag for LOD using emissive color - for water reflections after opening map once
  • Papyrus Scripts - optimized switching when leaving active worldspace
  • Meshes - updated LOD meshes for better compatibility with mods
  • DynDOLOD_Manual.html - updated compatibility information for several mods

Version 1.44

  • DynDOLOD Worlds.pas - start LODGen.exe minimized when in advanced or expert mode, set MinimizeLODGenExe=1 in DynDOLOD.ini to start LODGen.exe minimized in wizard mode
  • DynDOLOD Worlds.pas - do not use lod_flat.nif for static or dynamic LOD added by mods as they typically use the default texture atlas name which is generated and overwritten and becomes incompatible, use lod_flat_2.nif with distinct atlas texture instead
  • DynDOLOD Worlds.pas - added eighth option 'enable' to the mesh rules reference drop down setting XESP enable parent to player for references that have no XESP - use for trees so they are not done by tree LOD
  • DynDOLOD Worlds.pas - added additional switches to objects json
  • DynDOLOD Worlds.pas - copy XEMI record from child world reference to parent world references for consistent window glow
  • DynDOLOD Worlds.pas - updated output of alternate texture replacement list, requires new LODGen.exe from xEdit 170815 or newer
  • Papyrus Scripts - added a switch to fade out
  • Papyrus Scripts - added a switch to turn off model in child world regardless of reference keep rule
  • DynDOLOD-rules - added/updated rules for better compatibility with mods
  • Meshes - updated LOD meshes for better compatibility with mods
  • DynDOLOD_Manual.html - updated compatibility information for several mods

Version 1.43

  • DynDOLOD Worlds.pas - fixed mesh replacement not working
  • DynDOLOD Worlds.pas - allow full textures to be atlassed
  • DynDOLOD Worlds.pas - output an alternate texture replacement list for future releases
  • DynDOLOD-rules - added/updated rules for better compatibility with mods
  • Meshes - updated LOD meshes for better compatibility with mods
  • DynDOLOD_Manual.html - updated compatibility information for several mods

Version 1.42

  • DynDOLOD Worlds.pas - added an extra switch to reference json data for LOD using emissive color for future releases
  • DynDOLOD Worlds.pas - added ability to add both NearGrid and FarGrid to a reference
  • DynDOLOD Worlds.pas - added an one time splash screen to point out helpful documents
  • DynDOLOD TexGen.pas - fixed creating smelter01lod.dds
  • Papyrus Scripts - updated to not reset disabled references
  • DynDOLOD-rules - added/updated rules for better compatibility with mods
  • DynDOLOD_Manual.html - updated compatibility information for several mods
  • Meshes - updated LOD meshes for better compatibility with mods

Version 1.41

  • DynDOLOD Worlds.pas - fixed sometimes not carrying over all cell data when creating overwrite records
  • DynDOLOD Worlds.pas - fixed a rare exception updating cell data of overwrite records
  • DynDOLOD Worlds.pas - fixed an overzealous output path check
  • DynDOLOD-rules - added/updated rules for better compatibility with mods
  • DynDOLOD_Manual.html - added new compatibility section called 'Mods Requiring DynDOLOD'
  • DynDOLOD_Manual.html - updated compatibility information for several mods

Version 1.40

  • DynDOLOD Worlds.pas - fixed getting default LODs from base elements
  • Meshes - updated LOD meshes for better compatibility with mods
  • DynDOLOD_Manual.html - updated compatibility information for several mods

Version 1.39

  • DynDOLOD Worlds.pas - fixed a typo causing error in process line 780
  • DynDOLOD Worlds.pas - updated the helpful error message in case an overwrite record links to a non-existent form id to be even more helpful
  • DynDOLOD Worlds.pas - made a distinction between superseded mods that are replaced and other mods that should simply not be in the load order while generating LOD
  • DynDOLOD Worlds.pas - changed mod warning message to sound less dramatic

Version 1.38

  • DynDOLOD Worlds.pas - unset persistent flag from disabled neverfades if deemed safe
  • DynDOLOD Worlds.pas - export a reset list of former neverfades with persistent flag to json file
  • DynDOLOD Worlds.pas - copy non persistent cell 'containing' existing persistent references that were changed, may create intentional ITMs
  • DynDOLOD Worlds.pas - only treat neverfades that are persistent as neverfades
  • DynDOLOD Worlds.pas - refined overwrite detection when updating
  • DynDOLOD Worlds.pas - fixed adding duplicate activator when updating
  • DynDOLOD Worlds.pas - fixed adding rules erroneously when updating without using cache
  • DynDOLOD Worlds.pas - added ability to define full models in mesh rules without a LOD mesh being present, unset VWD
  • DynDOLOD Worlds.pas - automatically add LIGH to list of base elements eligible for LOD when a reference rule uses it, only works for LIGH base elements with models
  • DynDOLOD Worlds.pas - cleaned up form id conversions
  • DynDOLOD Worlds.pas - cleaned up getting full model from base elements
  • DynDOLOD Worlds.pas - added a message for 'duplicate' tree form ids causing tree LOD in active cells, get newer TES5Edit if it triggers
  • DynDOLOD Worlds.pas - disallow meshes/textures/skse in output path so none of the tools gets confused
  • DynDOLOD Worlds.pas - added checking matching DynDOLOD.esp version
  • DynDOLOD Worlds.pas - set no switching delay for dynamic LOD fires when attaching cell
  • Papyrus Scripts - added resetting references from reset list when initializing and activating/deactivating from MCM
  • Papyrus Scripts - improved dynamic LOD switching times when detaching cells and after fast travel
  • DynDOLOD-rules - added/updated rules for better compatibility with mods
  • DynDOLOD_Manual.html - updated compatibility information for several mods

Version 1.37

  • DynDOLOD Worlds.pas - fixed an exception for mod # > 128

Version 1.36

  • DynDOLOD Worlds.pas - fixed pointer to integer conversions sometimes causing wrong ids
  • DynDOLOD Worlds.pas - optmized discovery of _far.nif
  • DynDOLOD Worlds.pas - assume disabled references with z = -300000 to be "Deleted" regardless of XESP
  • DynDOLOD Worlds.pas - updated a couple more cases to use a native TES5Edit function
  • Papyrus Scripts - fixed an error message
  • DynDOLOD-rules - added/updated rules for better compatibility with mods
  • Meshes - updated LOD meshes for better compatibility with mods
  • DynDOLOD_Manual.html - updated compatibility information for several mods

Version 1.35

  • DynDOLOD Worlds.pas - fixed a list re-assigment causing exception
  • DynDOLOD Worlds.pas - added automatically using _far.nif if every other method failed
  • DynDOLOD Worlds.pas - added support for PassThru material for future releases
  • DynDOLOD Worlds.pas - some cosmetic updates to the forms
  • DynDOLOD Worlds.pas - removed a function to use native TES5Edit function instead
  • DynDOLOD TexGen.pas - added generation for dlc01soulcairndirt01lod.dds, dlc01soulcairndirt02lod.dds, dlc01soulcairndirt05lod.dds and dlc01soulcairnrock01lod.dds
  • Meshes/Textures - added new texture variants for better compatibility with DLC01

Version 1.34

  • DynDOLOD Worlds.pas - added a helpful message about sResourceArchiveList in skyrim.ini in case Tamriel is not found
  • DynDOLOD Worlds.pas - added a bunch of numbers to 'sign' json files and the esp
  • DynDOLOD Worlds.pas - fixed not being able to set NearGrid to values < 10
  • Papyrus Scripts - added a message if a bunch of numbers are different
  • DynDOLOD_Manual.html - updated compatibility information for several mods

Version 1.33

  • DynDOLOD Worlds.pas - Create texture atlas _n.dds without alpha channel since it is not used
  • DynDOLOD Worlds.pas - added write/read 'next object id' into/from a file so using a default DynDOLOD.esp will not reuse formids from former generations - this does not change save game update procedure
  • DynDOLOD TexGen.pas - moved beehivelod.dds to DynDOLOD_TexGen_noalpha.txt
  • DynDOLOD_Manual.html - added information about STEP texture pack
  • DynDOLOD_Manual.html - updated compatibility information for several mods
  • Meshes/Textures - updated LOD meshes for better compatibility with mods

Version 1.32

  • DynDOLOD Worlds.pas - made MNAM - Distant LOD set/get compatible with newer TES5Edit version
  • DynDOLOD Worlds.pas - use sleep from newer TES5Edit version when available
  • DynDOLOD Worlds.pas - write a helpful error message in case an overwrite record links to a non-existent form id
  • DynDOLOD Worlds.pas - missing vanilla tree billboards message now stops the process
  • DynDOLOD Worlds.pas - added an early check LODGen.exe exists
  • DynDOLOD Worlds.pas - fixed pointer to integer conversions causing wrong from ids in wine
  • DynDOLOD TexGen.pas - fixed string to float conversions causing exception with certain region settings
  • DynDOLOD_Manual.html - updated compatibility information for several mods
  • DynDOLOD-rules - added/updated rules for better compatibility with mods
  • Meshes/Textures - updated LOD meshes/textures for better compatibility with mods

Version 1.31

  • DynDOLOD Worlds.pas - made worldspace list for checkbox resilient versus overwrite records
  • DynDOLOD Worlds.pas - upgraded log message to a message dialog in case DynDOLOD.esp is not last in load order
  • DynDOLOD Worlds.pas - changed copied base element use the same signature as the source base element
  • DynDOLOD Worlds.pas - copy OBND data and flags when copying base elements for dynamic LOD
  • DynDOLOD Worlds.pas - added cache handling for LOD using emissive color for future releases
  • Papyrus Scripts - improve switching times of dynamic LOD for fast travel
  • DynDOLOD TexGen.pas - updated creation rules for dlc01soulcairnlod.dds
  • DynDOLOD_Manual.html - updated compatibility information for several mods
  • Meshes/Textures - updated LOD meshes/textures for better compatibility with mods

Version 1.30

  • DynDOLOD TexGen.pas - added printing a line for each created LOD texture for better troubleshooting
  • DynDOLOD_TexGen.html - added a note for an alternative textures list file in case of crash
  • DynDOLOD Worlds.pas - fixed loading some rules twice sometimes
  • DynDOLOD Worlds.pas - fixed creating LOD for neverfades in child worlds that are copied to parent world
  • DynDOLOD Worlds.pas - fixed updating existing texture replacements on master record causing changes to other mods
  • DynDOLOD Worlds.pas - remember status of custom mod handling accross reruns without reloading default rules
  • DynDOLOD Worlds.pas - do not show child worlds in case they have erroneous *.lod file
  • DynDOLOD Worlds.pas - raised possible position changes to detect existing child world copies from 1/100 to 1/1000
  • DynDOLOD Worlds.pas - updated function to add manual base elements based on worldspace name
  • DynDOLOD_Manual.html - updated compatibility information for several mods
  • Meshes/Textures - updated LOD meshes/textures for better compatibility with mods

Version 1.29

  • DynDOLOD Worlds.pas - updated link of require message for newer version
  • DynDOLOD Worlds.pas - wait longer before asking about LODGen.exe to not confuse users
  • DynDOLOD Worlds.pas - added waiting for LODGen.exe before showing complete message
  • DynDOLOD Worlds.pas - fixed adding master for injected elements
  • DynDOLOD Worlds.pas - added handling for LOD using emissive color for future releases
  • Papyrus Scripts - release an object reference when being done with it by assigning None
  • DynDOLOD_TexGen.html - added instructions and video for DynDOLOD TexGen.pas
  • DynDOLOD_QuickStart.html - updated links to new and shiny GitHub for TES5Edit
  • DynDOLOD_Manual.html - updated links to new and shiny GitHub for TES5Edit
  • DynDOLOD_Manual.html - updated compatibility information for several mods
  • Meshes/Textures - updated LOD meshes/textures for better compatibility with mods

Version 1.28

  • DynDOLOD Worlds.pas - removed all ambiguity from the SKSE plugin json output folder so it always ends up next to meshes and textures
  • DynDOLOD Worlds.pas - added SW Cell coordinates to [world].json for new You Are Here MCM page
  • DynDOLOD Worlds.pas - updated a check for newer xEdit version so the nice error message shows again
  • DynDOLOD Worlds.pas - fixed output of textures_used.txt to actually use the used texture list for real this time
  • DynDOLOD Worlds.pas - added FlagTrees switch to DynDOLOD.ini to set Has Distant LOD flag on tree base elements
  • Papyrus Scripts - added last top left message to the SkyUI MCM page, hover above it to see the full message at the bottom in case it gets cut off
  • Papyrus Scripts - added a You Are Here SkyUI MCM page to show position, cell and LOD filenames for the current location
  • DynDOLOD TexGen.pas - added creation of cavebaseground02
  • DynDOLOD-rules - added/updated rules for better compatibility with mods
  • Meshes/Textures - updated LOD meshes/textures for better compatibility with mods
  • DynDOLOD_Manual.html - updated compatibility information for several mods

Version 1.27

  • Papyrus Scripts - updated debug.trace notice for dynamic LOD objects to show the used mesh path and filename.
  • DynDOLOD-README.txt - added debug instructions
  • Meshes - ran all meshes through nifconvert to make triple sure they are valid

Version 1.26

  • DynDOLOD Worlds.pas - changed method of setting base elements on town reference copies
  • DynDOLOD Worlds.pas - changed method of copying XEMI records on references
  • DynDOLOD Worlds.pas - disallow output path to be set to game folder, default to xEdit scripts folder if -o: is not set
  • DynDOLOD Worlds.pas - fixed output of textures_used.txt to actually use the used texture list
  • DynDOLOD Worlds.pas - fixed lookup of persistent CELL when adding neverfades
  • DynDOLOD-rules - added/updated rules for better compatibility with mods
  • DynDOLOD_Manual.html - updated compatibility information for several mods

Version 1.25

  • DynDOLOD Worlds.pas - fixed a typo causing rare error

Version 1.24

  • Papyrus Scripts - added debug.trace enable notice before enabling dynamic LOD objects
  • DynDOLOD Worlds.pas - added debug switch entry to DynDOLOD_Worlds.json, set to true and enable papyrus debugging in skyrim.ini for enable notices
  • DynDOLOD Worlds.pas - added seventh option 'copy' to the mesh rules reference drop down, for cases when 'original' is having the desired effect
  • DynDOLOD Worlds.pas - some visual options form adjustments
  • DynDOLOD-rules - added/updated rules for better compatibility with mods
  • DynDOLOD TexGen.pas - added creation of farmhouselod01
  • DynDOLOD_Manual.html - added new tutorial video
  • DynDOLOD_Manual.html - updated compatibility information for several mods
  • Meshes/textures - updated LOD meshes/textures for better compatibility with mods
  • Meshes/Textures - added the handful textures from High Resolution Texture Pack removing the need for its requirement

Version 1.18

  • DynDOLOD Worlds.pas - add Generate static LOD checkbox to advanced window
  • DynDOLOD Worlds.pas - only update base element flags really needed for game engine
  • DynDOLOD Worlds.pas - optimized discovery of snowy versions of full models

Version 1.17

  • 1.17
  • Papyrus Scripts - changed activation caller to self to prevent loss of ethereal when moving across cell borders

Version 1.16

  • DynDOLOD Worlds.pas - fixed a missing ) in functions.pas
  • DynDOLOD Worlds.pas - added output of TES5Edit\Edit Scripts\DynDOLOD\cache\DynDOLOD_[worldspace name]_textures_used.txt for debugging purposes
  • DynDOLOD-rules - added/updated rules for better compatibility with mods
  • DynDOLOD_Manual.html - updated compatibility information for several mods

Version 1.14

  • DynDOLOD Worlds.pas - fixed not reading texture rule set in expert mode
  • DynDOLOD Worlds.pas - added automatically ignoring mods with BASHED PATCH as author
  • DynDOLOD Worlds.pas - updated LODGen export file parameters for upcoming future version
  • Papyrus Scripts - added an extra disable to dynamic LOD objects when leaving worldspace into an interior for faster release of resources
  • DynDOLOD-rules - added/updated rules for better compatibility with mods
  • Meshes/Textures - updated LOD meshes/textures for better compatibility with mods
  • DynDOLOD_Manual.html - updated compatibility information for several mods

Version 1.11

  • DynDOLOD Worlds.pas - fixed sExpert error
  • DynDOLOD_Manual.html - updated download information for Skyrim Vanilla LOD Source Files 1.6

Version 1.10

  • DynDOLOD TexGen.pas - added new pas script to generate some (mostly landscape) LOD textures from full textures based on load order - requires xEdit svn 1937 or higher
  • DynDOLOD Worlds.pas - fixed trying to use missing h variant and use l variant instead
  • DynDOLOD Worlds.pas - fixed a case of not detecting a valid master
  • DynDOLOD Worlds.pas - updated adding new base elements for other than STAT
  • DynDOLOD Worlds.pas - added a method for new references to point to newly added base elements
  • DynDOLOD-rules - added/updated rules for better compatibility with mods
  • DynDOLOD_Manual.html - updated compatibility information for several mods

Version 1.04

  • DynDOLOD Worlds.pas - fixed sometimes not loading data from manual_ref_[worldspace name]
  • DynDOLOD Worlds.pas - automatically do not load data from manual_ref_[worldspace name] for certain mods

Version 1.02

  • DynDOLOD Worlds.pas - delete LODGen_log.txt before processing several worlds - for a new LODGen.exe that appends to log
  • DynDOLOD Worlds.pas - updated atlas creation for xEdit svn 1935 and higher with automatic fall back to older versions
  • DynDOLOD Worlds.pas - fixed child world ignore list sometimes not being loaded
  • DynDOLOD Worlds.pas - fixed not being able to update more than one worldspace at a time
  • DynDOLOD_Manual.html - updated compatibility information for several mods
  • DynDOLOD-rules - added/updated rules for better compatibility with mods
  • Meshes/Textures - updated LOD meshes/textures for better compatibility with mods

Version 1.00

  • DynDOLOD Worlds.pas - fixed wrong command when reading cache files for real this time
  • DynDOLOD_Manual.html - updated compatibility information for several mods
  • DynDOLOD-rules - added/updated rules for better compatibility with mods
  • Meshes/Textures - updated LOD meshes/textures for better compatibility with mods

Version 0.59.46

  • DynDOLOD Worlds.pas - fixed wrong command when reading cache files

Version 0.59.45

  • DynDOLOD Worlds.pas - do not set VWD on base elements without object bounds
  • DynDOLOD_Manual.html - updated update instructions
  • Papyrus Scripts - updated error handling to be more precise
  • Papyrus Scripts - updated update instructions

Version 0.59.31

  • DynDOLOD Worlds.pas - fixed not clearing child world data
  • DynDOLOD Worlds.pas - added completion message after everything is done
  • DynDOLOD Worlds.pas - added sixth option 'original' to the mesh rules reference drop down
  • DynDOLOD Worlds.pas - fixed doubling automatic SkyFalls rules under certain circumstances
  • DynDOLOD-rules - added/updated rules for better compatibility with mods
  • DynDOLOD_Manual.html - updated compatibility information for several mods
  • Meshes - updated a LOD mesh for better compatibility

Version 0.59.30

  • DynDOLOD Worlds.pas - added a new mod_world_ignore list: all references added by a mod to a world in its list will be ignored
  • DynDOLOD_Manual.html - updated compatibility information for several mods
  • Meshes - updated a LOD mesh for better compatibility

Version 0.59.02

  • DynDOLOD Worlds.pas - fixed waiting for LODGen.exe to finish if it was never started before

Version 0.59.01

  • DynDOLOD.ini - added whgate and whdoorfrontgate to child world ignore list, because Bethesda really moves things around

Version 0.59.00

  • DynDOLOD Worlds.pas - copy XEMI record when creating dynamic LOD base element
  • DynDOLOD-rules - updated and ordered rules to be more consistent
  • DynDOLOD_Manual.html - updated Performance section considerably with tips and tricks
  • DynDOLOD_Manual.html - updated compatibility information for several mods
  • Meshes - updated LOD meshes for better compatibility

Version 0.58.00

  • DynDOLOD Worlds.pas - fixed an integer conversion for mod # > 128
  • DynDOLOD Worlds.pas - fixed adding missing master when copying XESP element
  • DynDOLOD Worlds.pas - made child world discovery more robust
  • DynDOLOD Worlds.pas - no more export file overwrite warning in wizard mode, simply generate new export file and start LODGen.exe
  • DynDOLOD Worlds.pas - do not throw known error for a handful ETAC trees
  • DynDOLOD Worlds.pas - added alternate textures replacements for base elements, requires xEdit svn 1923 or higher
  • DynDOLOD Worlds.pas - do not set VWD on base elements using meshes in effects\ or water\ since they most likely never will have static LOD
  • DynDOLOD_Manual.html - updated compatibility information for several mods

Version 0.57.00

  • DynDOLOD Worlds.pas - added wizard mode, set Wizard=0 in DynDOLOD.ini to start in advanced mode
  • DynDOLOD Worlds.pas - added tree LOD generation, requires xEdit svn1921 or newer. If 'Generate tree LOD' is not checked it uses the cached tree LOD data if it exists. If no cached data exists either it will try to read BTT files from game location
  • DynDOLOD Worlds.pas - added support for custom mesh-rules files for specific mods, check Edit Scripts\DynDOLOD\rules\
  • DynDOLOD Worlds.pas - added output of TES5Edit\Edit Scripts\DynDOLOD\cache\DynDOLOD_[worldspace name]_mesh_count.txt with a count of how often a LOD mesh is used
  • DynDOLOD Worlds.pas - use TES5Edit -o argument for output path if available
  • DynDOLOD Worlds.pas - StorageUtilData path automatically uses output path, set StorageUtilDataSameAsOutput=0 to use data path, browsing only exposed in export mode
  • DynDOLOD Worlds.pas - updated advanced and expert options window
  • DynDOLOD Worlds.pas - added fith option 'delete' to the mesh rules reference drop down
  • DynDOLOD-rules - updated rules to adjust for the new rules logic
  • DynDOLOD-rules - added rules for several mods
  • DynDOLOD_Manual.html - removed no longer needed custom mesh rules information for mods that now have mesh rules files
  • DynDOLOD_Manual.html - added wizard mode videos, updated advanced mode videos, added a seperate video for splitting trees
  • DynDOLOD_Manual.html - added and updated compatibility information for several mods
  • Meshes/Textures - updated LOD meshes/textures for better compatibility with mods

Version 0.56.00

  • DynDOLOD Worlds.pas - fixed trying to process child worlds with no dimensions
  • DynDOLOD Worlds.pas - fixed a mispelled command
  • DynDOLOD Worlds.pas - optimized generating atlas again from export file
  • DynDOLOD_Manual.html - upated formatting and some parts to hopefuly be clearer
  • Meshes/Textures - updated LOD meshes/textures for better compatibility with mods

Version 0.55.00

  • DynDOLOD_Manual.html - added info about tree LOD billboards for download
  • DynDOLOD_Manual.html - updated Videos with tree LOD billboards download info
  • DynDOLOD_Manual.html - added more detailed uninstall information
  • DynDOLOD_Manual.html - added and updated compatibility information for several mods
  • Meshes/Textures - updated LOD meshes/textures for better compatibility with mods
  • DynDOLOD-rules - updated rules for new LOD meshes

Version 0.54.00

  • DynDOLOD Worlds.pas - add a copy in parent world when disabling a neverfade in a child world
  • DynDOLOD Worlds.pas - fixed writing not all child worlds to DynDOLOD_Worlds.json
  • DynDOLOD Worlds.pas - fixed reading child world data from previous generation if parent world is not used for LOD
  • DynDOLOD Worlds.pas - create LODGen export folder if it doesn exist
  • DynDOLOD Worlds.pas - added button to rebuild atlas dds from cached data for advanced screen
  • DynDOLOD Worlds.pas - fixed LOD being created for elements disabled by mesh rules

Version 0.53.00

  • DynDOLOD Worlds.pas - fixed adding masters for parent worldspace and parent cell elements
  • DynDOLOD Worlds.pas - LODGen Output path only updates when clicking "Default" button
  • DynDOLOD Worlds.pas - added signature FURN (furniture) to the list of base element types eligible for LOD
  • DynDOLOD Worlds.pas - updated some commands to use native TES5Edit functions
  • DynDOLOD-rules - updated rules for FURN

Version 0.52.00

  • DynDOLOD Worlds.pas - improved automatic atlas creation now part of TES5Edit
  • DynDOLOD_Manual.html - added and updated compatibility information for several mods
  • Meshes/Textures - updated LOD meshes/textures for better compatibility with mods

Version 0.51.02

  • DynDOLOD Worlds.pas - improved automatic atlas creation
  • DynDOLOD Worlds.pas - fixed adding masters for certain other elements
  • DynDOLOD Worlds.pas - updated a few functions that are now integrated into TES5Edit
  • DynDOLOD Worlds.pas - removed legacy code and checks not needed anymore
  • Meshes/Textures - updated LOD meshes/textures for better compatibility with mods

Version 0.51.01

  • DynDOLOD Worlds.pas - fixed error inserting meshes rules

Version 0.51.00

  • DynDOLOD Worlds.pas - fixed adding masters for certain elements requiring their own masters

Version 0.50.00

  • DynDOLOD-BETA-README.txt - updated for new LODGen.exe 0.6 and newly added functions to TES5Edit
  • DynDOLOD Worlds.pas - hide no longer needed LODGen options by default, set advanced=1 in DynDOLOD.ini to show
  • DynDOLOD Worlds.pas - changed output path behavior: instead of full path, meshes\terrain\[worldspace]\objects will be appended to it
  • DynDOLOD Worlds.pas - added support for using LOD meshes found in BSAs without the need to unpack. Load order applies. Loose files win.
  • DynDOLOD Worlds.pas - enabled ash material
  • DynDOLOD Worlds.pas - added override of STAT records and set VWD flag so their full models do not overlap LOD models outside active cells
  • DynDOLOD Worlds.pas - added BSA resource list to export file for LODGen.exe for LOD nifs and terrain btr files
  • DynDOLOD Worlds.pas - moved remaining functions from LODGen.pas to lib\lodgenalt.pas
  • DynDOLOD Worlds.pas - added cache for mesh files found in BSA and data folder
  • DynDOLOD Worlds.pas - added CreateAtlas() to create.pas
  • DynDOLOD Worlds.pas/Papyrus Scripts - Changed how masters are added - only masters of directly linked forms are added. No masters for forms "linked" by mod name and form id in the json files
  • DynDOLOD_Manual.html - updated manual for new TES5Edit Generate LOD options, especially LODGen for trees and splitting tree atlas
  • DynDOLOD_Manual.html - added and updated compatibility information for several mods
  • Meshes/Textures - changed mesh files to use single lod textures for automatic atlas creation
  • Meshes/Textures - added new and updated LOD meshes/textures for better compatibility with mod

Version 0.45.22

  • DynDOLOD Worlds.pas - fixed json list sometimes being malformed in SaveFormlists3() in create.pas
  • DynDOLOD Worlds.pas - fixed erroneous child world object discovery when parent world is not used for LOD in DynDOLODProcessReference() in process.pas

Version 0.45.21

  • Papyrus Scripts - moved all script properties from esp into json data files, this means less cruft and persistant data in save game
  • Papyrus Scripts - Added a DynDOLOD SkyUI MCM menu with on/off toggle and helpful information for updating
  • DynDOLOD Worlds.pas - updated throughout to create additional json data files
  • DynDOLOD Worlds.pas - added a fourth option to the mesh rules reference drop down
  • DynDOLOD Worlds.pas - changed child world object copy regarding existing LOD for better mod compatibility and added objects to ignore lists to compensate for duplicates
  • DynDOLOD Worlds.pas - added mode to create a new mod with MNAM - Distant LOD overrides for STAT base elements to use with Creation Kit or original LODGen and DynDOLOD Modders Resource - only useful for modders...
  • DynDOLOD-rules - updated rules for changed child world copy
  • DynDOLOD_Manual.html - added and updated compatibility information for several mods
  • Meshes/Textures - added new and updated LOD meshes/textures for better compatibility with mods

Version 0.44.20

  • DynDOLOD_Manual.html - added and updated compatibility information for several mods
  • Meshes/Textures - added new and updated LOD meshes/textures for better compatibility with mods
  • DynDOLOD-rules - updated rules for better compatibility with mods
  • DynDOLOD Worlds.pas - fixed reading of existing Grids in ReadMasterFile in preapare.pas
  • DynDOLOD Worlds.pas - fixed NearGrid being one cell off north/south in create.pas
  • DynDOLOD Worlds.pas - changed treatment of lod_lod throughout for better compatibility with mods
  • Papyrus Scripts - removed initialization autosave since it is not required anymore after changes in 0.43.13
  • Papyrus Scripts - fixed NearGrid sometimes switching off at a greater distance than required
  • Papyrus Scripts - made dynamic object switching more resilient against rapid repeated cell changes

Version 0.43.19

  • DynDOLOD Worlds.pas - made sure existing neverfades with no rules are added to FarGrid by default in DynDOLODProcessReference() in process.pas
  • Meshes/Textures - added new and updated LOD meshes/textures for better compatibility with mods
  • DynDOLOD_Manual.html - added and updated compatibility information for several mods

Version 0.43.18

  • Meshes - added new and updated LOD meshes for better compatibility with mods
  • DynDOLOD_Manual.html - added and updated compatibility information for several mods
  • DynDOLOD-rules - updated rules for better compatibility with mods

Version 0.43.17

  • DynDOLOD Worlds.pas - moved getting world dimensions from ScanWorlds() in process.pas to DynDOLODPrepareWorld() in prepare.pas
  • DynDOLOD Worlds.pas - raised possible position changes to detect existing town copies from 1/10 to 1/100
  • Meshes - added new and updated LOD meshes for better compatibility with mods
  • DynDOLOD-rules - added rules for new meshes
  • DynDOLOD_Manual.html - added and updated compatibility information for several mods

Version 0.43.16

  • DynDOLOD Worlds.pas - fixed number conversion for regions using different decimal seperator
  • DynDOLOD_Manual.html - added and updated compatibility information for several mods

Version 0.43.15

  • DynDOLOD Worlds.pas - ignore references outside of world in DynDOLODProcessReference() in process.pas
  • DynDOLOD Worlds.pas - fixed to also add masters for override records throughout
  • DynDOLOD Worlds.pas - fixed reading existing data for manual dyanmic objects in ReadMasterFile() in prepare.pas
  • DynDOLOD Worlds.pas - fixed reference rules not carried over for town copies in AddTownREFR() in process.pas
  • Meshes - added new and updated LOD meshes for better compatibility with mods

Version 0.43.14

  • DynDOLOD Worlds.pas - fixed reading existing data for current world/child worlds only in ReadMasterFile() in prepare.pas
  • DynDOLOD Worlds.pas - rewrote cell and formlist generation code to be slighlty less crazy and a bit faster in create.pas
  • DynDOLOD Worlds.pas - added ability to add manual entries to LODGen export file for better compatibility with mods
  • DynDOLOD-rules - updated for better compatibility with mods. Moved tree rule down in low and medium - because order really does matter
  • Meshes/Textures - added and updated a couple LOD meshes/textures for better compatibility with mods
  • Papyrus Scripts - fixed state switching of outside cells from within child worlds
  • DynDOLOD_Manual.html - added compatibility information for several mods

Version 0.43.13

  • Papyrus Scripts - use IntList instead of FormList with PapyrusUtil to work around > 128 mod issue when using FormListHas function
  • DynDOLOD Worlds.pas - updated output to IntList json file in SaveFormlists() in create.pas

Version 0.43.12

  • DynDOLOD_Manual.html - added compatibility information for several mods, moved images to img folder
  • DynDOLOD Worlds.pas - updated texture lookup for better compatibility with mods in LODTexture() in functions.pas
  • DynDOLOD.ini - added mountain to child world ignore list
  • Meshes\Textures - added lots of new texture variants for better compatibility with mods
  • Papyrus Scripts - replaced flip flopping states with distinct variables for better reliability in high stress situations

Version 0.42.11

  • DynDOLOD_Manual.html - uploaded and added a second guide video for non-MO users, works for NMM too
  • DynDOLOD Worlds.pas - fixed a few integer/cardinal conversions to be more robust when there are ore than 128 mods loaded
  • DynDOLOD Worlds.pas - stop XESP chain lookup if linked to element is not a reference in AddDynDOLODREFERValues() in functions.pas
  • DynDOLOD Worlds.pas - fixed missing meshes message in DoBaseElement() in process.pas
  • Meshes\lod - add some texture variants for Falskaar and other mods

Version 0.42.10

  • DynDOLOD_Manual.html - updated LODGen for trees section. Especially note the information about TES5Edit -o:"" output folder argument
  • DynDOLOD_Manual.html - updated SkyFalls and SkyMills specific info
  • DynDOLOD Worlds.pas - added signature CONT (container) to the list of base element types eligible for LOD
  • DynDOLOD Worlds.pas - load default preset if no preset.ini is found in LODGenPresetLoad() in optionsform.pas
  • DynDOLOD Worlds.pas - added a workaround for BaseRecord() oddities in DoDynDOLOD in create.pas

Version 0.42.09

  • DynDOLOD_Manual.html - updated LODGen Skyrim Flora Overhaul specific info

Version 0.42.08

  • DynDOLOD_Manual.html - updated LODGen for trees section and added Skyrim Flora Overhaul specific info
  • DynDOLOD_Manual.html - added note that landscape LOD needs to be unpacked once for each worldspace
  • DynDOLOD-rules-low.ini - updated farmhouse rule
  • DynDOLOD Worlds.pas - fixed neverfade handling for objects in child worlds/towns in DynDOLODProcessReference() in process.pas
  • DynDOLOD Worlds.pas - only add lines to export file for LODGen.exe when there is LOD in at least one level in DoBaseElement() in process.pas
  • DynDOLOD Worlds.pas - fix tree cache in TreeWorldspace() in treelodpatcheralt.pas
  • Meshes\DLC01\LOD\Castle - add some LODs for castle to level 8/16
  • 0.42.8
  • DynDOLOD_Manual.html - updated LODGen for trees section and added Skyrim Flora Overhaul specific info
  • DynDOLOD_Manual.html - added note that landscape LOD needs to be unpacked once for each worldspace
  • DynDOLOD-rules-low.ini - updated farmhouse rule
  • DynDOLOD Worlds.pas - fixed neverfade handling for objects in child worlds/towns in DynDOLODProcessReference() in process.pas
  • DynDOLOD Worlds.pas - only add lines to export file for LODGen.exe when there is LOD in at least one level in DoBaseElement() in process.pas
  • DynDOLOD Worlds.pas - fix tree cache in TreeWorldspace() in treelodpatcheralt.pas
  • Meshes\DLC01\LOD\Castle - add some LODs for castle to level 8/16

Version 0.42.07

  • DynDOLOD-BETA-README.txt - added information about LODGen.exe crashing with unpacked terrain meshes
  • DynDOLOD Worlds.pas - added logic to checkbox if landscape LOD is actually available for LODGen.exe in optionsform.pas
  • DynDOLOD Worlds.pas - added missing instance of AddMasterIfMissing() in DynDOLODPrepareWorld() in prepare.pas

Version 0.42.06

  • DynDOLOD Worlds.pas - fixed logic of custom reference rules in DynDOLODProcessReference() in process.pas
  • DynDOLOD Worlds.pas - added a couple missing instances of AddMasterIfMissing() in AddDynDOLODBaseElement() in functions.pas

Version 0.42.05

  • Initial public beta release