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DynDOLOD - Dynamic Distant Objects LOD
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Notices

Notices are additional information about LOD generation to detail what happens with specific references or base records.

Set Notice=1 in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].ini to enable notices being printed to the log message window.

In case a message is not listed or needs further explanation, search or ask for it on the official DynDOLOD support forum.

Converted Neverfade

A reference with the IsFullLOD flag now has proper tree LOD, object LOD or dynamic LOD.

Converted permanently Initially Disabled large reference

Overwritten references with the Initially Disabled flag and an XESP Enable Parent can trigger large reference bugs, even if the third party plugin has the master flag set.

In case the reference is an UDR (XESP opposite player, z = -30000), creating an overwrite in the DynDOLOD master plugin which unsets the Initially Disabled flag and removes the enable parent opposite to player fixes this.

Created a child worldspace copy in

A parent world reference that had a IsFullLOD flag gets a representation in the mentioned child world

Creating Neverfade overwrite

The IsFullLOD flag is being set on the reference.

Disabled

The mentioned record is permanently disabled.

Fixed missing MSTT large reference flag DATA - Flags 0x4

MSTT base records require a flag to be set in order to not trigger large reference bugs. If plugins are not properly converted from Skyrim to Skyrim Special Edition they unset the flag of updated vanilla base records. Creating an overwrite in the DynDOLOD plugin with the flag set fixes this.

Ignored duplicate tree reference for tree LOD added by

Because of game engine limitations the LOD representation for the tree is done in object LOD instead of the tree LOD system.

Loading

The mentioned file is being loaded.

Processing

The mentioned thing is being worked on.

Setting XESP Enable Parent to

The enable parent of the mentioned reference is being set to the mentioned record.