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DynDOLOD - Dynamic Distant Objects LOD
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Generation Instructions

The LOD generation process consists of two major steps as explained below. Click the links for more information about a step or the available options.

For all intends and purposes, LOD and its generation works the same for each supported game mode. Some optional features may not be available in all game modes. They will be disabled or not visible in the GUI.

Prerequisites

Finalize the load order. Install mods, sort and resolve conflicts. Clean and error check the load order with xEdit.

Typically create all other patches first. Especially all patches affecting worldspaces should be done before generating LOD.

Typically generate terrain LOD meshes and textures with xLODGen before generating the LOD mod with DynDOLOD. Any other existing generated LOD meshes or textures do not affect LOD generation and will typically be overwritten by the generated outputs.

For generating grass LOD, generate the grass pre-cache No Grass In Objects before generating the LOD mod with DynDOLOD.

1. Generate The Required LOD Assets with TexGen

Use TexGen to update object LOD textures and to automatically create tree/grass LOD billboards. See TexGen for more.

  • Start TexGen in the desired game mode.
  • Select an output path. The output path should be outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game or any mod manager folders.
  • Change options as desired. The defaults are fine for standard tree, object and dynamic LOD generation with DynDOLOD. See TexGen for more.
  • Click Start and wait for the process to complete without errors. Pay attention to all log messages (especially "file not found textures"). It should end with the log message 'TexGen completed successfully'.
  • Click Exit TexGen or click Zip & Exit to create a *.zip archive of the output for easier mod installation. Creating an archive will clean the output folder while all relevant files are packed into the zip file.
  • In case a summary of messages was created and opened in the default browser check all its entries to learn about problems and if they need to be addressed.
  • Install the contents of the output path or the *.zip archive as a mod. It should overwrite everything. Consider moving the zip archive to the mod managers download folder for later re-use.

2. Generate The LOD Mod with DynDOLOD

Use DynDOLOD to generate a comprehensive LOD mod that can contain tree LOD, object LOD, dynamic LOD or grass LOD, occlusion data, terrain underside etc.

If generating for the first time (new or existing save game) no extra steps are required.

If updating existing plugin(s), sort them with the highest priorities possible.

If updating an existing save game that requires to create new plugin(s) from scratch, remove all former generated output from the load order including the plugin(s). Make a clean save in an interior beforehand.

  • Start DynDOLOD in the desired game mode.
  • Depending on preferences and desired options, use the wizard mode or click to advanced mode.
  • Select the worldspaces to generate the LOD mod for.
  • Select an output path. The output path should be outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game or any mod manager folders.
  • If in wizard mode, start LOD generation by clicking one of the Low, Medium or High buttons. If in advanced mode, select options as desired and start LOD generation by clicking the OK button.
  • Wait for all processes including all spawned LODGen command prompt windows to complete successfully. Pay attention to all log messages. It should end with the log message 'DynDOLOD plugins generated successfully' and lines like 'LODGen generated object LOD for [WORLDSPACE] successfully' for each selected worldspace.
  • Click Save & Exit to save the plugin(s) or click Save & Zip & Exit to save the plugin(s) and to create a *.zip archive of the output for easier mod installation.
  • In case a summary of messages was created and opened in the default browser check all its entries to learn about problems and if they need to be addressed.
  • Install the contents of the output path or the *.zip archive as a mod. It should overwrite everything.
  • Activate the plugins(s). In case Occlusion.esp was generated, it should be the last plugin to load right after DynDOLOD.esp. Ignore any contradicting third party instructions. Instead use correct options and settings for the desired results.

Start a new game or load a save game and enter a worldspace for which LOD was generated. Wait for onscreen message 'DynDOLOD successfully initialized' and/or check the DynDOLOD SkyUI MCM Main page for the last message.

In case of problems in the game, check the DynDOLOD FAQ.