DynDOLOD is active
Large References Fix
If the large reference system is used (uLargeRefLODGridSize > uGridsToLoad), the Large Reference Fix checkbox should be checked, so that dynamic LOD objects for large references in the FarGrid switch correctly.
If uLargeRefLODGridSize is turned off (uLargeRefLODGridSize <= uGridsToLoad), the Large Reference Fix checkbox should be unchecked, so that dynamic LOD objects for large references in the FarGrid switch correctly.
The setting can be changed at any time, however it is suggested to do the switching in an interior (or go into inside after the change), so the new setting can be applied correctly to all affected dynamic LOD objects once going outside again.
If PapyrusUtil is used, the default setting can be set manually by editing ..\SKSE\Plugins\StorageUtilData\DynDOLOD_Worlds.json by setting "largereffix":1, or "largereffix":0,
When the file DynDOLOD_Worlds.json is created by DynDOLOD, it will try to set a sensible default value based on the uLargeRefLODGridSize setting in SkyrimPrefs.ini at that time.
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Current player position and cell coordinates.
The listed LOD meshes and textures cover the current cell. The first number is the LOD level followed by the cell coordinates of the left, lower (west, south) cell for that LOD level.
Time For Fade-in From Black
Setting from INI.
fMinSecondsForLoadFadeIn sets the time the screen stays black after loading to hide loading of objects.
Setting from Prefs.INI.
fSkyCellRefFadeDistance sets the distance of neverfades.
Window Glow Multipliers
Requires NetImmerse Override (also included in RaceMenu). See glow LOD for explanations.
Static Object LOD
Terrain LOD Multiplier
This information can help with troubleshooting.
The bunch of random numbers in the right panel all need to match. If they don't match, it means a file is from a different generation process and generation or installation went wrong.