The expert mode adds a few additional features to the advanced mode.
To start DynDOLOD in expert mode, use a text editor to set Expert=1 in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].ini.
Moved to the top right under the Output Path.
The Specific Chunk drop downs can be used to limit object LOD generation to specific LOD levels or even specific object LOD *.BTO files.
The first dropdown select the LOD Level. Empty means all LOD Levels are generated.
The W dropdown sets the west cell coordinate part of the object LOD *.BTO filename.
The S dropdown sets the south cell coordinate part of the object LOD *.BTO filename.
The object LOD *.BTO filename is [WORLDSPACE].[LOD LEVEL].[W].[S].BTO. Use the existing *.BTO filenames to know which west and south cell coordinates to use.
The export files can be found in ..\DynDOLOD\Edit Scripts\Export\LODGen_[GAME MODE]_Export_[WORLDSPACE].txt.
It is possible to change certain settings in the header of the export file to test different settings for example.
The button Rebuild Atlas updates the object LOD and tree LOD atlas textures depending on the Generate object LOD and Generate tree LOD checkboxes for the selected worldspaces based on the atlas map files of the last LOD generation process.
The atlas map files can be found in ..\DynDOLOD\Edit Scripts\Export\LODGen_[GAME MODE]_[Object|Tree]_Atlas_Map_[WORLDSPACE].lst.
If any of the used textures has a different resolution, the positions of textures on the atlas will change - which will be rather obvious in the game. Update the object LOD meshes after rebuilding the atlas textures by clicking the Execute LODGen button.
The button Create Mod switches to the create mod mode.