Tree LOD Lighting
Standard tree LOD has certain limitations. The most obvious is the limited lighting.
To generate normal map textures for standard tree LOD billboards with TexGen, set TreeNormalMaps=1 in ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_[GAME MODE].INI. Then run TexGen as usual with Tree checked. Install the TexGen output as usual.
To generate "complex" tree LOD atlas textures for standard tree LOD, set TreeLODComplexAtlas=1 in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].INI. Then run DynDOLOD as usual with Tree LOD checked. Install the DynDOLOD output as usual.
When using ultra tree LOD, the standard tree LOD is disabled and the Tree LOD Lighting shader is obviously not affecting anything.