Community Shaders is a SKSE core plugin for community-driven advanced graphics modifications.
Tree LOD Lighting
Standard tree LOD has certain limitations. The most obvious is the limited lighting.
The Tree LOD Lighting mod requires a "complex" tree LOD atlas texture. A "complex" texture means that both the diffuse textures and normal map textures are combined into a single texture.
To generate normal map textures for standard tree LOD billboards with TexGen, set TreeNormalMaps=1 in ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_[GAME MODE].INI. Then run TexGen as usual with Tree checked. Install the TexGen output as usual.
To generate "complex" tree LOD atlas textures for standard tree LOD, set TreeLODComplexAtlas=1 in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].INI. Then run DynDOLOD as usual with Tree LOD checked. Install the DynDOLOD output as usual.
Note that ultra tree LOD with BillboardX already utilizes HD tree LOD billboards that have normal map textures and typically has better visual results.