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DynDOLOD - Dynamic Distant Objects LOD
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File Not Found Textures

The texture can not be found.

DynDOLOD tries to not generate LOD for or with missing textures to avoid issues. This means, LOD might be missing for objects that otherwise could have had LOD.

In the worst case scenario missing textures cause CTD. In the best case the game defaults to the typical purple default texture that indicates the texture is missing.

The log tries to only report missing textures in case they might actually be used in the game. For example, it seems quite normal for mods and also for the vanilla game to contain orphaned records. If such an orphaned record requires a missing asset, it should be not reported.

This can happen if a mod is installed that requires the textures from another mod that is not installed. Verify the requirements of the related plugins or mods.

Generate object LOD textures and tree/grass LOD billboards with TexGen first to generate all required LOD billboards and object LOD textures for the load order.

In case a texture is not found while running TexGen, it will be substituted with the default diffuse (full red color) for *.DDS or the default normal map (flat surface) for *_n.DDS automatically. The first should be very obvious in case the generated object LOD texture or LOD billboard is used in the game and typically needs to be fixed. The flat normal map substitute means the surface of the object will be flat, which might not be a very visible problem if at all.

If it has been verified that a missing texture is not required, try to remove or update the unused record, entry or model so the non existing filename is not being referenced to clean up the mod or plugin from generating unnecessary log messages.

In case a texture is missing from a mod archive or installation, notify the mod author.