Parallax Shader Flag

The BSLightingShaderProperty for the mentioned shape name has a non-parallax Shader Type (typically Default) while also setting the Multi_Layer_Parallax on the Shader Flags 2.

If such models are used directly in the game - for example for dynamic LOD - they can cause CTD.

Use NifSkope to unset the The Multi_Layer_Parallax flag on any BSLightingShaderProperty that has a non-parallax Shader Type.