XPMF - Extended Projected Materials Framework

The Extended Projected Materials Framework can be used to add additional LOD material objects to the four hard-coded snow and ash LOD material objects in the game engine. See Snow/Ash LOD Shader for more explanations.

DynDOLOD supports the additional LOD material objects that are defined in the *.JSON files for XMPF, so that the generated object LOD meshes *.BTO instructs the game engine to make use of them.

Refer to the documentation of XMPF, the XPMF JSON schema and this thread on the official DynDOLOD support forum for more details about the feature, for help and in particular to report and discuss any issues.