Version 1.38

  • DynDOLOD Worlds.pas - unset persistent flag from disabled neverfades if deemed safe
  • DynDOLOD Worlds.pas - export a reset list of former neverfades with persistent flag to json file
  • DynDOLOD Worlds.pas - copy non persistent cell 'containing' existing persistent references that were changed, may create intentional ITMs
  • DynDOLOD Worlds.pas - only treat neverfades that are persistent as neverfades
  • DynDOLOD Worlds.pas - refined overwrite detection when updating
  • DynDOLOD Worlds.pas - fixed adding duplicate activator when updating
  • DynDOLOD Worlds.pas - fixed adding rules erroneously when updating without using cache
  • DynDOLOD Worlds.pas - added ability to define full models in mesh rules without a LOD mesh being present, unset VWD
  • DynDOLOD Worlds.pas - automatically add LIGH to list of base elements eligible for LOD when a reference rule uses it, only works for LIGH base elements with models
  • DynDOLOD Worlds.pas - cleaned up form id conversions
  • DynDOLOD Worlds.pas - cleaned up getting full model from base elements
  • DynDOLOD Worlds.pas - added a message for 'duplicate' tree form ids causing tree LOD in active cells, get newer TES5Edit if it triggers
  • DynDOLOD Worlds.pas - disallow meshes/textures/skse in output path so none of the tools gets confused
  • DynDOLOD Worlds.pas - added checking matching DynDOLOD.esp version
  • DynDOLOD Worlds.pas - set no switching delay for dynamic LOD fires when attaching cell
  • Papyrus Scripts - added resetting references from reset list when initializing and activating/deactivating from MCM
  • Papyrus Scripts - improved dynamic LOD switching times when detaching cells and after fast travel
  • DynDOLOD-rules - added/updated rules for better compatibility with mods
  • DynDOLOD_Manual.html - updated compatibility information for several mods