Version 1.46

  • DynDOLOD Worlds.pas - do not show worlds added by ignored mods
  • DynDOLOD Worlds.pas - added export of fMinSecondsForLoadFadeIn from DynDOLOD.ini to json to overwrite fade-in time after loading / fast travel
  • DynDOLOD Worlds.pas - added export of 3 emissive multipliers to be used on dynamic glow LOD to make it slightly brighter depending on distance, requires NetImmerse Override
  • DynDOLOD Worlds.pas - added export of 3D name of glow LOD meshes so emissive multiple can be set, requires NetImmerse Override
  • DynDOLOD Worlds.pas - added discovery of references using LIGH base elements which have no mesh that have neverfade flag set, use a pre defined fake glowing mesh for LOD
  • DynDOLOD Worlds.pas - added mesh masks to DynDOLOD.ini for full and LOD models to ignore for automatic matching
  • DynDOLOD Worlds.pas - added Editor ID mask IgnoreBaseEDID= to DynDOLOD.ini to ignore base elements, was hardcoded before
  • DynDOLOD Worlds.pas - added a !NOT mod filename to reference mesh rules - rule will not be used if mod filename is found in load order
  • DynDOLOD Worlds.pas - only process references mesh rules when containing world is processed
  • DynDOLOD Worlds.pas - added simple detection of LOD models with 'passthru' in the filename - BSLightingShader/BSEffectShader is not modified by LODGen.exe, some non-LOD shader types/flags work in BTO, e.g. glow shader
  • DynDOLOD Worlds.pas - added eighth option 'ignore' to the mesh rules reference drop down and apply before tree LOD is generated
  • DynDOLOD Worlds.pas - remove VMAD from permanently disabled references so scripts do not execute on them
  • DynDOLOD Worlds.pas - fixed using LOD model for child world copies as intended
  • DynDOLOD Worlds.pas - added min radius settings in DynDOLOD.ini for fake lights discovery
  • DynDOLOD Worlds.pas - added creation and export to json data file of a uGridsToLoad sized cell list for fast travel quick switch of dynamic LOD
  • DynDOLOD Worlds.pas - added export of grid sizes to json for more effective dynamic LOD switching for fast travel
  • DynDOLOD Worlds.pas - added IgnoreWater switch for LODGen.exe if worldspace has 'No LOD water' flag set
  • DynDOLOD Worlds.pas - added advanced/expert setting for max atlas tile size
  • DynDOLOD Worlds.pas - updated advanced/expert options for Glow LOD
  • DynDOLOD TexGen.pas - updated dlc01soulcairnlod.dds, using 4th slot unused by vanilla
  • Papyrus Scripts - added slight startup delay before trying to access json data to give PapyrusUtil time to initialize
  • Papyrus Scripts - added workaround for game engine executing OnCellAttach twice on activators in persistent cell
  • Papyrus Scripts - optimized switching after loading and fast travel
  • Papyrus Scripts - reduced numbers of activating activaters after loading and fast travel
  • Papyrus Scripts - added true fade out for better blending of LOD windows
  • Papyrus Scripts - added setting emissive multiple when NetImmerse Override is present for LOD windows
  • Papyrus Scripts - added fade from black time setting
  • Papyrus Scripts - added check of esp version
  • DynDOLOD-rules - added/updated rules for better compatibility with mods
  • Meshes/Textures - updated/added LOD meshes and textures for better compatibility with mods
  • DynDOLOD_Manual.html - added new section called 'How to add rules for your own mod'
  • DynDOLOD_Manual.html - added new section called 'Glow LOD'
  • DynDOLOD_Manual.html - updated compatibility information for several mods