Version 2.30

  • DynDOLOD.exe - warn about and try to ignore wild edits causing out of place objects near cell 0, 0 in Tamriel
  • DynDOLOD.exe - warn if a deleted reference is found
  • DynDOLOD.exe - fixed sometimes not discovering new cells added by plugins
  • DynDOLOD.exe - do not convert persistent neverfades if temporary cell does not exist
  • DynDOLOD.exe - updated exporting data for destructables
  • DynDOLOD.exe - fixed not reading other txt or ini files from BSA
  • DynDOLOD.exe - generate new esp version for updated Papyrus Scripts
  • DynDOLOD.exe - added worldspace ignore file to filter the worldspace drop down
  • DynDOLOD.exe - optimized fallback to full tree model
  • TexGen.exe - added generation for volcanictundrarocks01.dds
  • TexGen.exe - fixed not reading other txt or ini files from BSA
  • DynDOLOD_Manual.html - updated compatibility information for several mods
  • DynDOLOD_Manual_SSE.html - added info for a mod
  • DynDOLOD-Trees.html - added info for a mod
  • DynDOLOD Resources - Optimized Papyrus Scripts - requires new LOD generation from scratch and clean save cycle
  • DynDOLOD Resources - Papyrus Scripts - fixed a multi threading race condition
  • DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods
  • DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods
  • LODGen.exe - fixed a reading error for bhkMoppBvTreeShape
  • LODGen.exe - fixed a reading error for bhkRigidBody
  • LODGen.exe - improved material wilcard * support
  • LODGen.exe - added option to FlatTextures= file to alternatively define a path to nif instead of path to normals file
  • LODGen.exe - added export Mode=convertsse and Mode=convertfo4 to atlas the UV of meshes
  • LODGen.exe - normalize material path
  • LODGen.exe - support material swaps with wildcard *
  • LODGen.exe - added DefaultAlphaThreshold=0-255 for FO4
  • LODGen.exe - added mergeVertexColors[LOD4|LOD8|LOD16|LOD32]=true/false to average different vertex colors of duplicate vertices into one vertex (requires RemoveUnseenFaces)
  • LODGen.exe - always apply intermediate atlas before applying final atlas
  • LODGen.exe - added notTangentsMeshMask[LOD4|LOD8|LOD16|LOD32]=[part of nif filename]
  • LODGen.exe - updated supporting libraries to latest version
  • LODGen.exe - added notLODFlagMeshMask[LOD4|LOD8|LOD16|LOD32]=[part of nif filename]
  • LODGen.exe - added generateVertexColors[LOD4|LOD8|LOD16|LOD32]=true/false
  • LODGen.exe - added generateTangents[LOD4|LOD8|LOD16|LOD32]=true/false
  • LODGen.exe - added fixTangents[LOD4|LOD8|LOD16|LOD32]=true/false