Version 2.36

  • DynDOLOD.exe - added dynamic LOD generation for Skyrim SE, generates a DynDOLOD.esm and a DynDOLOD.esp
  • DynDOLOD.exe - added a simple patching function to add/update records in generated DynDOLOD plugin so some options from DynDOLOD Resources do not require a plugin anymore
  • DynDOLOD.exe - better version number log report
  • DynDOLOD.exe - improved end of generation checks and log messages
  • DynDOLOD_Manual_SSE.html - updated requirements, instructions and explanations for dynamic LOD
  • DynDOLOD_Manual.html - updated wording to reflect Skyrim SE changes
  • DynDOLOD_Manual.html - updated compatibility information for several mods
  • DynDOLOD-Trees.html - added info for a mod
  • DynDOLOD Resources SE - Papyrus Scripts - added for dynamic LOD
  • DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
  • DynDOLOD Resources SE - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugins
  • DynDOLOD Resources - Papyrus Scripts - minor optmizations
  • DynDOLOD Resources - updated/added meshes for better compatibility with mods
  • DynDOLOD Resources - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugins
  • SkyrimSE-LargeRefGrid.html - bug report updated for latest engine version, scripting with large references is a total cluster fuck
  • LODGen.exe - fixed using alpha threshold
  • LODGen.exe - added TES5VR mode, same as SSE
  • LODGen.exe - added TERRAINTES5VR mode, same as TERRAINSSE
  • LODGen.exe - added FO4VR mode, same as FO4
  • LODGen.exe - added SSEVR mode, same as SSE
  • LODGen.exe - added TERRAINFO4VR mode, same as TERRAINFO4
  • LODGen.exe - added TERRAINSSEVR mode, same as TERRAINSSE
  • LODGen.exe - fixed missing segments for FO4 object LOD
  • LODGen.exe - terrain LOD bin file format change to support really large worldspaces
  • LODGen.exe - added MaxLevel=
  • LODGen.exe - added WaterDelta[LOD4|LOD8|LOD16|LOD32]=-1 = off, 0 = ignore triangles underwater, x = shift shallow vertices under water to be least this distance from water height
  • LODGen.exe - fixed wrong segments
  • LODGen.exe - added Mode=TERRAINTES5, Mode=TERRAINSSE, Mode=TERRAINFNV, Mode=TERRAINFO3, Mode=TERRAINFO4 to generate terrain LOD from a bin file defined by TerrainData=
  • LODGen.exe - added LandHeight=default terrain z, used in case of missing cell data
  • LODGen.exe - added ProtectCellBorders=true/false to counter ugly terrain drops
  • LODGen.exe - added Quality[LOD4|LOD8|LOD16|LOD32]=-1 = full (LOD4 only), 0 - x = acceptable z deviation to remove vertex
  • LODGen.exe - added MaxVerts[LOD4|LOD8|LOD16|LOD32]=0 - 32767 to enforce nif limits
  • LODGen.exe - added Skirts=negative = absolute z, 0 = none, positive relative z
  • LODGen.exe - make reading of export file more robust
  • LODGen.exe - fixed sometimes not reading of shape name for BSTriShape
  • LODGen.exe - updated supporting libraries to latest version