Version 2.44

  • DynDOLOD.exe - carried forward latest updates from xEdit for better ESL plugin support and other optimizations
  • DynDOLOD.exe - added the possibility to define External Billboard meshes to replace the default 2 plane for LOD trees in object LOD
  • DynDOLOD.exe - added possibility to have multiple billboard textures for different sides/shapes
  • DynDOLOD.exe - fixed adding *treelod.dds to object LOD texture atlas
  • DynDOLOD.exe - skip over NIF errors while checking for NiNodes
  • DynDOLOD.exe - fixed some issues of create mod option with Skyrim SE
  • DynDOLOD.exe - fixed issue with worldspaces added by ESP
  • DynDOLOD-Trees.html - added section for internal and external billboards
  • DynDOLOD_Manual.html - added and updated compatibility information for several mods
  • DynDOLOD Resources - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugin
  • DynDOLOD Resources - updated/added meshes for better compatibility with mods
  • DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
  • DynDOLOD Resources SE - Papyrus Scripts - Enabled use of Window Glow LOD mulitpliers using Racemnu NiOverride in MCM - disabled by default
  • DynDOLOD Resources SE - Papyrus Scripts - Updated for to support worldspaces added by ESP
  • LODGen.exe - fixed sometimes applying wrong scale to translation
  • LODGen.exe - fixed not applying parent scale to child translation
  • LODGen.exe - fixed a bug parsing flat texture data file
  • LODGen.exe - added support for different alpha thresholds to atlas replacements
  • LODGen.exe - reworked remove unseen object LOD faces to work across quad boundaries
  • LODGen.exe - added support to also remove faces under water for FO3/FNV
  • LODGen.exe - added support to define billboard NIFs per LOD level
  • LODGen.exe - minor speed improvements and multithread enhancements