Version 3.00 Alpha 1

  • DynDOLOD.exe - converted all remaining external pas scripts to native code
  • DynDOLOD.exe - added ultra LOD as a GUI option
  • DynDOLOD.exe - export binary terrain file for LODGen
  • DynDOLOD.exe - export grass LOD billboard file for LODGen
  • TexGen.exe - converted all remaining external pas scripts to native code
  • TexGen.exe - added OpenGl renderer and options to generate object LOD textures and tree/grass LOD billboards from models
  • LODGen.exe - added support for reading Skyrim Special Edition CGID grass data files to place grass billboards in static object LOD meshes
  • LODGen.exe - PathGrass= path to folder with <worldspace>x<0123>y<0123>.CGID files
  • LODGen.exe - GrassMap= file with simple (NIF_FormID) billboard filename to fully qualified (textures\terrain\LODGen\...) billboard filename
  • LODGen.exe - GrassBrightness*= vertex color multipliers to control overall brightness of grass
  • LODGen.exe - use optional binary terrain file for pre-pass removing unseen faces for object LOD, TerrainData= as for terrain LOD