If a mod replaces full models of statues like Azura without including updated object LOD models, the generated object LOD will not match anymore.
In these cases creating a custom mesh mask rule to use the full model for object LOD is an acceptable option, because the object is only used once, so the increased triangle count does not matter much. Textures for statues are usually not tiled, so the updated full texture can be automatically added to the object LOD texture atlas as well. The performance impact is minimal.
Use More Informative Console to easily determine the path and filename of the full model for the mesh mask rule.
Mesh mask | clutter\statues\shrineofazura01.nif |
---|---|
LOD Level 4 | Full |
LOD Level 8 | Full |
LOD Level 16 | Full |
LOD Level 32 | None |
Flags | VWD |
Grid | FarLOD or FarFull |
Reference | Unchanged |
Add a rule like above somewhere before the last '\' rule by right clicking into the mesh rule window and selecting insert. Typically the setting for Grid is irrelevant since the statue has object LOD only.
In case the new full model uses features that are not supported by object LOD (ENB lights for example), create a mesh mask rule that sets object LOD to None, so that dynamic LOD is used instead. Unfortunately this means no representation on the map. If a plugin already sets the IsFullLOD flag and/or has additional settings that should not be changed by DynDOLOD, also set Grid to None as well in order to not change anything about the statue.
Mesh mask | clutter\statues\shrineofazura01.nif |
---|---|
LOD Level 4 | None |
LOD Level 8 | None |
LOD Level 16 | None |
LOD Level 32 | None |
Flags | VWD |
Grid | FarFull or NeverFadeFull or None |
Reference | Unchanged |
Preferable mods should ship with updated LOD assets or include mesh mask rules as explained in Mod Authors.