Version 0.57.00

  • DynDOLOD Worlds.pas - added wizard mode, set Wizard=0 in DynDOLOD.ini to start in advanced mode
  • DynDOLOD Worlds.pas - added tree LOD generation, requires xEdit svn1921 or newer. If 'Generate tree LOD' is not checked it uses the cached tree LOD data if it exists. If no cached data exists either it will try to read BTT files from game location
  • DynDOLOD Worlds.pas - added support for custom mesh-rules files for specific mods, check Edit Scripts\DynDOLOD\rules\
  • DynDOLOD Worlds.pas - added output of TES5Edit\Edit Scripts\DynDOLOD\cache\DynDOLOD_[worldspace name]_mesh_count.txt with a count of how often a LOD mesh is used
  • DynDOLOD Worlds.pas - use TES5Edit -o argument for output path if available
  • DynDOLOD Worlds.pas - StorageUtilData path automatically uses output path, set StorageUtilDataSameAsOutput=0 to use data path, browsing only exposed in export mode
  • DynDOLOD Worlds.pas - updated advanced and expert options window
  • DynDOLOD Worlds.pas - added fith option 'delete' to the mesh rules reference drop down
  • DynDOLOD-rules - updated rules to adjust for the new rules logic
  • DynDOLOD-rules - added rules for several mods
  • DynDOLOD_Manual.html - removed no longer needed custom mesh rules information for mods that now have mesh rules files
  • DynDOLOD_Manual.html - added wizard mode videos, updated advanced mode videos, added a seperate video for splitting trees
  • DynDOLOD_Manual.html - added and updated compatibility information for several mods
  • Meshes/Textures - updated LOD meshes/textures for better compatibility with mods