Version 2.12

  • DynDOLOD.exe - use linksto instead of baserecord
  • DynDOLOD.exe - fixed an infinite loop while cleaning up worldspace
  • DynDOLOD.exe - added mini atlas data to texture atlas text file for LODGen.exe
  • DynDOLOD.exe - added UseDecalFlag switch to ini for setting same switch in LODGen.exe export file
  • DynDOLOD.exe - added simple check resource core files are installed
  • TexGen.exe - added generation for magestatuelod.dds, statueofauriellod, seruinsmarble01_4x4lod.dds, seruinswall01_1x2lod.dds
  • LODGen.exe - fixed not properly assigning null texture replacement
  • LODGen.exe - print nice error message if some hashing goes wrong
  • LODGen.exe - use of re-UV function (untiling) for miniatlas before applying world atlas for game mode TES5
  • LODGen.exe - keep decal shader flag from for game mode TES5
  • DynDOLOD_Manual.html - updated compatibility information for several mods
  • Papyrus Scripts - open/close dynamic LOD DOORs according to parent
  • DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods