Version 2.15

  • DynDOLOD.exe - added logic for Enderal and seperate set of rule files
  • DynDOLOD.exe - create diffuse LOD texture atlas with explicit (1 bit) alpha
  • DynDOLOD.exe - fixed a case of siLODirt
  • DynDOLOD.exe - added flag to mesh rules to disable window glow LOD, not exposed to interface yet
  • DynDOLOD.exe - added debug= to DynDOLOD.ini
  • DynDOLOD.exe - added FakeLightsIntensity to DynDOLOD.ini to select different intensity of the glowing orb mesh for fake lights
  • LODGen.exe - fixed a case of using wrong offset for higher LOD levels if origin is not multiple of 4
  • LODGen.exe - fixed not being able to generate for specific cell if x/y equals -1
  • LODGen.exe - fixed sometimes not keeping vertex colors in higher LOD levels for passthru
  • LODGen.exe - trim spaces from texture strings
  • TexGen.exe - added logic for Enderal and seperate set of rule files
  • TexGen.exe - added alpha threshold to texture creation if explicit alpha type is used, threshold of 0 disables alpha
  • TexGen.exe - added a texture convertion with mipmap filter control
  • TexGen.exe - added check for earlier TexGen Output files in game data folder to avoid circular creation of newly added textures
  • DynDOLOD_Manual.html - updated compatibility information for several mods and Enderal
  • trees.ultra\DynDOLOD-Trees.html - txt converted to html
  • trees.ultra\DynDOLOD-Trees.html - added 3rd party hybrid tree information
  • DynDOLOD Resources - removed some glow maps that might interfere with other mods - these are created by TexGen now
  • DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods and Enderal
  • Papyrus Scripts - made scripts backwards compatible with PapyrusUtil 2.8 - was just a convinience function
  • Papyrus Scripts - made deactivating from MCM work more consistent
  • DynDOLOD Patches - added improved terrain LOD meshes and textures for Enderal