Version 2.55

  • DynDOLOD.exe - added support for Enderal Steam version
  • DynDOLOD.exe - carried forward updates from xEdit
  • DynDOLOD.exe - fixed not adding some textures to atlas
  • DynDOLOD.exe - removed accidental left over elevation requirement
  • DynDOLOD.exe - combine flat atlas into main atlas
  • DynDOLOD.exe - allow for dedicated object LOD atlasses for non-alpha and alpha textures
  • DynDOLOD.exe - use alpha threshold from NIF and adjust individual texture transparancy for object LOD atlass - can add the same texture more than once for different thresholds (quantized)
  • DynDOLOD.exe - added alpha raise to diffuse mipmap generation
  • DynDOLOD.exe - added steepness raise to normal map mipmap generation
  • DynDOLOD.exe - dedicated mipmap generation for each diffuse and normal object LOD texture
  • DynDOLOD.exe - skip injected base elements and references and print a message
  • DynDOLOD.exe - add reverse copies into child world for disabled neverfade references to work around bad modding practice
  • DynDOLOD.exe - added IgnoreModFileName for child world scanning to automatically disable it if not required
  • Papyrus Scripts - explicitly pass parent world to LODObject script because persistent references exist in parent and child world simultaneously
  • DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods
  • DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods
  • LODGen.exe - added ENDERAL mode, same as TES5
  • LODGen.exe - added TERRAINENDERAL mode, same as TERRAINTES5
  • LODGen.exe - code cleanup and minor optimizations
  • LODGen.exe - improved remove unseen for large objects spanning several cells
  • LODGen.exe - do not scale FO3/FNV object LOD
  • LODGen.exe - improved overwriting of HD LOD flag with IsHDMeshMask and IsHDTextureMask