Version 3.00 Alpha 123

  • DynDOLOD.exe - single pass LOD generation for open/exterior cities mods
  • DynDOLOD.exe - ignore deleted worldspaces
  • DynDOLOD.exe - replace options in export file for LODGen from options file instead of just appending them
  • DynDOLOD.exe - moved INI settings for child world scanning to discrete config files for better control
  • DynDOLOD.exe - added location keyword support for base object swapper
  • DynDOLOD.exe - add support for base object swaps transforms without swaps
  • DynDOLOD.exe - ignore base object swaps with chance - add LOD for original base record
  • DynDOLOD.exe - fixed wrong initial enabled/disabled state for NeverFadeLOD/NeverFadeFull dynamic LOD objects
  • DynDOLOD.exe - fixed not copying worldspace record without dynamic LOD to Occlusion plugin
  • DynDOLOD.exe - automatically fix certain large references bugs regardless of dynamic LOD option
  • DynDOLOD.exe - large reference bugs workarounds: automatically copy large references from parent world to child world cells that are empty and do not have any large references
  • TexGen.exe - added/updated some config for stitched object LOD textures for better compatibility
  • LODGen.exe - fixed wrong billboard adjustment when creating hybrid LOD models
  • Texconv.exe - updated to latest version
  • DynDOLOD DLL NG and Scripts - activate/deactivate Large Reference Fix in DynDOLOD SkyUI MCM automatically based on current uGridsToLoad/uLargeRefLODGridSize settings
  • DynDOLOD DLL NG and Scripts - added option to DynDOLOD SkyUI MCM to disable large references in child worlds that use LOD from the parent world
  • Papyrus Scripts - improved switching of NeverFadeLOD/NeverFadeFull dynamic LOD objects
  • DynDOLOD Resources - added/updated meshes for better compatibility
  • DynDOLOD Resources SE - added/updated meshes for better compatibility