Version 3.00 Alpha 183

  • DynDOLOD.exe - added appropriate texture replacements for placed LOD models in parent worldspaces if the full model in a child worldspace uses PBR textures
  • DynDOLOD.exe - use internal conversion to create on-demand linear textures from PBR version in order to be able to use custom gamma value instead of hardcoded Texconv
  • DynDOLOD.exe - added support for BOS source basercord list replacements
  • DynDOLOD.exe - added TerrainHeightMapIgnoreWorlds=list of worldspace editor IDs INI setting to disable heightmap texture generation for specific worldpsaces
  • DynDOLOD.exe - added TerrainHeightMap[Min|Max][X|Y]_[Worldspace]=cell coordinate INI setting to limit area of heightmap texture
  • DynDOLOD.exe - added TerrainUndersideIgnoreHide_[Worldspace]=list of cell coordinates INI setting to ignore hide quad flags
  • DynDOLOD.exe - updated ReplaceModFileName setting in DynDOLOD_SSE.ini
  • DynDOLOD.exe - updated/added rules for better compatibility
  • DynDOLOD.exe/TexGen.exe - retry executing Texconv in case it fails with unspecified OS error - which can be caused by many different issues
  • TexGen.exe - fixed wrong output path for rendered textures if using single thread
  • TexGen.exe - fixed reading of ATI2 compression format
  • TexGen.exe - reworked texture cache
  • LODGen.exe - do not set ZBuffer_Write to compensate for visual side effects if clamping Base Color alpha of BSEffectShader to 0.999
  • LODGen.exe - added IgnoreHide cell coordinate list for terrain underside generation
  • DynDOLOD Resources SE - added meshes for better compatibility