Version 3.00 Alpha 28

  • TexGen.exe/DynDOLOD.exe - added Enderal SE support, uses its own config files in anticipation of Steam version
  • DynDOLOD.exe - fixed accidentally generating tree LOD instead of object LOD for child world copies
  • DynDOLOD.exe - add full-model-CRC32 matching for object/dynamic LOD models for automatic support of "dumb" mesh replacer mods
  • DynDOLOD.exe - fixed not adding center cell data for first dynamic LOD activation
  • DynDOLOD.exe - added/updated rules for better compatibility
  • TexGen.exe - properly ignore trees without models or deleted base records
  • TexGen.exe - added environment/cubemap shader
  • TexGen.exe - added rendered object LOD textures - most notably vanilla Whiterun and Dwemer Ruins, DynDOLOD Dawnguard castle and more
  • LODGen.exe - improved parsing of txt files
  • Texconv.exe - updated to latest version
  • DynDOLOD_Manual.html - updated explanations information for Enderal
  • DynDOLOD Resources SE - updated meshes and texture for better compatibility