- TexGen.exe/DynDOLOD.exe - added game mode selection window if started without game mode command line argument
- DynDOLOD.exe - improved automatic texture replacements for stitched object LOD textures
- DynDOLOD.exe - do not warn about missing textures if they are being replaced
- DynDOLOD.exe - automatically create on-demand stitched object LOD texture for replaced textures if required
- DynDOLOD.exe - automatically create on-demand non alpha texture of full texture if required
- DynDOLOD.exe - improved mini atlas export data
- DynDOLOD.exe - improved worldspace bounds warning/error settings
- DynDOLOD.exe - fixed and improved mesh rules loading order
- DynDOLOD.exe - fixed sometimes ignoring Reference Enable mesh rule setting
- DynDOLOD.exe - fixed a case of wrongly setting LOD Levels to None
- DynDOLOD.exe - fixed not updating reference rules internally
- DynDOLOD.exe - improved detection of child world copies
- DynDOLOD.exe - never list child worldspaces that use parent worldspace for LOD even if they have a lodsettings file
- TexGen.exe - added/updated rendered object LOD textures
- TexGen.exe - fixed wrong output path for rendered billboards found in data folder
- TexGen.exe - do not try to render textures for DLC if DLC is missing
- TexGen.exe - improved config file reading for records in ESL flagged plugins
- TexGen.exe - added CreateMod INI setting to generate textures to include in a mod that won't prompt to uninstall old TexGen output
- LODGen.exe - fixed an issue with sometimes not combining crown and trunk when generating hybrids
- LODGen.exe - fixed a random grass LOD exception
- LODGen.exe - fixed grass LOD not being generated for grasses added by ESL flagged plugins
- LODGen.exe - default threadsplit to number of physical cores
- DynDOLOD Resources - updated meshes and textures for better compatibility
- DynDOLOD Resources SE - updated meshes and textures for better compatibility